Searched refs:StatusFlag (Results 1 – 6 of 6) sorted by relevance
97 syncObj->StatusFlag = 1; in _mesa_fence_sync()283 syncObj->StatusFlag = 0; in _mesa_FenceSync()326 if (syncObj->StatusFlag) { in _mesa_ClientWaitSync()334 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; in _mesa_ClientWaitSync()405 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; in _mesa_GetSynciv()
2534 GLuint StatusFlag:1; /**< Has the sync object been signaled? */ member
97 s->StatusFlag = 1; in intel_client_wait_sync()120 s->StatusFlag = 1; in intel_check_sync()
85 so->b.StatusFlag = GL_TRUE; in st_check_sync()102 so->b.StatusFlag = GL_TRUE; in st_client_wait_sync()