Searched refs:SyncStatus (Results 1 – 3 of 3) sorted by relevance
87 gsync->base.SyncStatus = EGL_SIGNALED_KHR; in egl_g3d_insert_fence_sync()114 gsync->base.SyncStatus = EGL_SIGNALED_KHR; in egl_g3d_wait_fence_sync()207 if (gsync->base.SyncStatus != EGL_SIGNALED_KHR) { in egl_g3d_destroy_sync()208 gsync->base.SyncStatus = EGL_SIGNALED_KHR; in egl_g3d_destroy_sync()228 if (gsync->base.SyncStatus != EGL_SIGNALED_KHR) { in egl_g3d_client_wait_sync()272 if (gsync->base.SyncStatus != mode) { in egl_g3d_signal_sync()273 gsync->base.SyncStatus = mode; in egl_g3d_signal_sync()
80 sync->SyncStatus = EGL_UNSIGNALED_KHR; in _eglInitSync()103 *value = sync->SyncStatus; in _eglGetSyncAttribKHR()
46 EGLenum SyncStatus; member