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Searched refs:TEXTURE_UINT_2D_ARRAY (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderTextureSizeTests.cpp65 TEXTURE_UINT_2D_ARRAY, enumerator
105 …ype == TEXTURE_FLOAT_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == TEXTURE_UINT_2D_ARRAY) in TextureSizeCase()
325 case TEXTURE_UINT_2D_ARRAY: args["SAMPLERTYPE"] = "usampler2DMSArray"; break; in genFragmentSource()
352 case TEXTURE_UINT_2D_ARRAY: return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; in getTextureGLTarget()
368 case TEXTURE_UINT_2D_ARRAY: return GL_R8UI; in getTextureGLInternalFormat()
503 { TextureSizeCase::TEXTURE_UINT_2D_ARRAY, "texture_uint_2d_array" }, in init()
Des31fTextureMultisampleTests.cpp1042 TEXTURE_UINT_2D_ARRAY, enumerator
1094 , m_isUnsignedFormat(m_type == TEXTURE_UINT_2D || m_type == TEXTURE_UINT_2D_ARRAY) in MultisampleTextureUsageCase()
1096 …URE_COLOR_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == TEXTURE_UINT_2D_ARRAY || m_type … in MultisampleTextureUsageCase()
1342 case TEXTURE_UINT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "usampler2DMSArray"; break; in genSamplerShader()
2051 { "texture_uint_2d_array", MultisampleTextureUsageCase::TEXTURE_UINT_2D_ARRAY }, in init()