Searched refs:THINK (Results 1 – 18 of 18) sorted by relevance
28 THINK, // decisions are made enumConstant
21 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in CameraBiasComponent()
26 setPhase(ComponentPhases.THINK.ordinal()); in PlaySingleSoundComponent()
27 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in FrameRateWatcherComponent()
24 setPhase(ComponentPhases.THINK.ordinal()); in CrusherAndouComponent()
28 setPhase(ComponentPhases.THINK.ordinal()); in SelectDialogComponent()
33 setPhase(ComponentPhases.THINK.ordinal()); in HitPlayerComponent()
31 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in AttackAtDistanceComponent()
44 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in PopOutComponent()
42 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in SleeperComponent()
43 setPhase(ComponentPhases.THINK.ordinal()); in TheSourceComponent()
43 setPhase(ComponentPhases.THINK.ordinal()); in LauncherComponent()
42 setPhase(ComponentPhases.THINK.ordinal()); in LifetimeComponent()
37 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in GhostComponent()
50 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in PatrolComponent()
77 setPhase(ComponentPhases.THINK.ordinal()); in NPCComponent()
94 setPhase(ComponentPhases.THINK.ordinal()); in PlayerComponent()
898 narrow, to be sure; but I THINK I can kick a little!'1479 hours, I THINK; or is it twelve? I--'2429 `It's a mineral, I THINK,' said Alice.