Searched refs:THREADOPERATIONID_ATTACH_SHADER (Results 1 – 1 of 1) sorted by relevance
2043 THREADOPERATIONID_ATTACH_SHADER, enumerator2557 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()2558 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()2575 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()2576 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()2727 case THREADOPERATIONID_ATTACH_SHADER: in addRandomOperation()4700 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()4709 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] … in addRandomTests()4718 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()4727 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()[all …]