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Searched refs:THREADOPERATIONID_ATTACH_SHADER (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp2043 THREADOPERATIONID_ATTACH_SHADER, enumerator
2557 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()
2558 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()
2575 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); in addRandomOperation()
2576 operations.push_back(THREADOPERATIONID_ATTACH_SHADER); in addRandomOperation()
2727 case THREADOPERATIONID_ATTACH_SHADER: in addRandomOperation()
4700 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] =… in addRandomTests()
4709 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] … in addRandomTests()
4718 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4727 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25… in addRandomTests()
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