Searched refs:THREADOPERATIONID_CREATE_FRAGMENT_SHADER (Results 1 – 1 of 1) sorted by relevance
2038 THREADOPERATIONID_CREATE_FRAGMENT_SHADER, enumerator2275 operations.push_back(THREADOPERATIONID_CREATE_FRAGMENT_SHADER); in addRandomOperation()2276 …weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_FRAGMENT_SHADER… in addRandomOperation()2672 case THREADOPERATIONID_CREATE_FRAGMENT_SHADER: in addRandomOperation()4535 …config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; in addRandomTests()4539 …g.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()4541 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()4542 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHA… in addRandomTests()4543 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_S… in addRandomTests()4547 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()[all …]