Searched refs:THREADOPERATIONID_CREATE_VERTEX_SHADER (Results 1 – 1 of 1) sorted by relevance
2037 THREADOPERATIONID_CREATE_VERTEX_SHADER, enumerator2272 operations.push_back(THREADOPERATIONID_CREATE_VERTEX_SHADER); in addRandomOperation()2273 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_VERTEX_SHADER]); in addRandomOperation()2664 case THREADOPERATIONID_CREATE_VERTEX_SHADER: in addRandomOperation()4534 … config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; in addRandomTests()4537 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()4538 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADE… in addRandomTests()4539 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHA… in addRandomTests()4542 ….probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()4546 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()[all …]