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Searched refs:TWO_PI (Results 1 – 25 of 39) sorted by relevance

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/external/jmonkeyengine/engine/src/test/jme3test/audio/
DTestDoppler.java54 private float angle = FastMath.TWO_PI;
88 if (angle > FastMath.TWO_PI){ in simpleUpdate()
89 angle = FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/test/jme3test/model/
DTestOgreLoading.java101 angle1 %= FastMath.TWO_PI; in simpleUpdate()
104 angle2 %= FastMath.TWO_PI; in simpleUpdate()
DTestMonkeyHead.java94 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/apache-commons-math/src/main/java/org/apache/commons/math/distribution/
DSaddlePointExpansion.java49 private static final double HALF_LOG_2_PI = 0.5 * FastMath.log(MathUtils.TWO_PI);
196 double f = (MathUtils.TWO_PI * x * (n - x)) / n; in logBinomialProbability()
DPoissonDistributionImpl.java197 FastMath.sqrt(MathUtils.TWO_PI * x); in probability()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DUVProjectionGenerator.java130 angle = FastMath.TWO_PI - angle; in tubeProjection()
132 uvCoordinates[j] = angle / FastMath.TWO_PI; in tubeProjection()
189 angle = FastMath.TWO_PI - angle; in sphereProjection()
191 uvCoordinates[j] = angle / FastMath.TWO_PI; in sphereProjection()
DTextureGeneratorWood.java136 x -= n * FastMath.TWO_PI;
138 x += FastMath.TWO_PI;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
DTorus.java138 float theta = FastMath.TWO_PI * circleFraction; in setGeometryData()
149 float phi = FastMath.TWO_PI * radialFraction; in setGeometryData()
DPQTorus.java137 final float thetaStep = (FastMath.TWO_PI / steps); in updateGeometry()
138 final float betaStep = (FastMath.TWO_PI / radialSamples); in updateGeometry()
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DFastMath.java57 public static final float TWO_PI = 2.0f * PI; field in FastMath
65 public static final float INV_TWO_PI = 1.0f / TWO_PI;
495 radians %= TWO_PI; // put us in -2PI to +2PI space in reduceSinAngle()
497 radians = radians - (TWO_PI); in reduceSinAngle()
DRing.java192 * FastMath.TWO_PI; in random()
/external/jmonkeyengine/engine/src/test/jme3test/effect/
DTestMovingParticle.java89 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/test/jme3test/material/
DTestNormalMapping.java87 angle %= FastMath.TWO_PI; in simpleUpdate()
DTestSimpleBumps.java87 angle %= FastMath.TWO_PI; in simpleUpdate()
DTestBumpModel.java97 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/android/jme3test/android/
DTestMovingParticle.java97 angle %= FastMath.TWO_PI; in simpleUpdate()
DTestBumpModel.java89 angle %= FastMath.TWO_PI; in simpleUpdate()
DTestNormalMapping.java93 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/test/jme3test/light/
DTestSimpleLighting.java106 angle %= FastMath.TWO_PI; in simpleUpdate()
DTestTangentGenBadUV.java103 angle %= FastMath.TWO_PI; in simpleUpdate()
DTestLightNode.java106 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
DTestAnimationFactory.java72 animationFactory.addTimeRotationAngles(2, FastMath.TWO_PI,0, 0); in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/export/
DTestAssetLinkNode.java126 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/test/jme3test/post/
DTestRenderToTexture.java131 angle %= FastMath.TWO_PI; in simpleUpdate()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
DWireSphere.java109 float rate = FastMath.TWO_PI / (float) samples; in updatePositions()

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