Searched refs:Tangent (Results 1 – 10 of 10) sorted by relevance
153 if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) { in updateSubBatch()155 VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent); in updateSubBatch()487 …e if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufT… in mergeGeometries()491 if (VertexBuffer.Type.Tangent.ordinal() == bufType) { in mergeGeometries()
285 VertexBuffer oldTang = getBuffer(Type.Tangent); in cloneForAnim()287 clone.clearBuffer(Type.Tangent); in cloneForAnim()336 VertexBuffer tangents = getBuffer(Type.Tangent); in generateBindPose()
93 Tangent, enumConstant
164 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); in generate()602 mesh.setBuffer(Type.Tangent, 4, tangents); in processTriangleData()607 if (mesh.getBuffer(Type.Tangent) == null) { in genTbnLines()656 FloatBuffer tangentBuffer = (FloatBuffer) mesh.getBuffer(Type.Tangent).getData(); in genTangentLines()680 boolean hasParity = mesh.getBuffer(Type.Tangent).getNumComponents() == 4; in genTangentLines()
180 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); in resetToBind()280 VertexBuffer tb = mesh.getBuffer(Type.Tangent); in softwareSkinUpdate()
413 vb = new VertexBuffer(Type.Tangent); in startVertexBuffer()459 VertexBuffer tangentBuf = mesh.getBuffer(Type.Tangent); in pushTangent()
320 getMesh().getBuffer(Type.Tangent).updateData(newTangentBuffer); in updateNormals()326 VertexBuffer TB = mesh.getBuffer(Type.Tangent); in setInBuffer()
96 m.setBuffer(Type.Tangent, 3, tanb); in createMesh()
212 }else if(Type.Tangent.ordinal() == bufType){ in mergeGeometries()
20398 ==> engine/src/core-data/Common/ShaderLib/Tangent.glsllib <==