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Searched refs:TextureSampler (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderBuilder.h27 typedef GrGLProcessor::TextureSampler TextureSampler; typedef
48 const TextureSampler&,
53 void appendTextureLookup(const TextureSampler&,
63 const TextureSampler&,
DGrGLShaderBuilder.cpp104 const TextureSampler& sampler, in appendTextureLookup()
116 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, in appendTextureLookup()
123 const TextureSampler& sampler, in appendTextureLookupAndModulate()
DGrGLProgramBuilder.cpp298 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); in emitAndInstallProc()
318 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); in emitAndInstallProc()
355 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(xp.numTextures()); in emitAndInstallXferProc()
393 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLProcessor::TextureSampler, in emitSamplers()
/external/skia/src/gpu/gl/
DGrGLProcessor.h43 class TextureSampler {
45 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler() function
65 typedef SkTArray<TextureSampler> TextureSamplerArray;
/external/skia/src/gpu/effects/
DGrTextureDomain.h116 const GrGLProcessor::TextureSampler sampler,
DGrTextureDomain.cpp46 const GrGLProcessor::TextureSampler sampler, in sampleTexture()
/external/skia/src/effects/
DSkBlurMaskFilter.cpp684 const GrGLShaderBuilder::TextureSampler& sampler, in OutputRectBlurProfileLookup()