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Searched refs:Translated (Results 1 – 6 of 6) sorted by relevance

/external/clang/utils/TableGen/
DClangCommentHTMLNamedCharacterReferenceEmitter.cpp31 char Translated[UNI_MAX_UTF8_BYTES_PER_CODE_POINT]; in translateCodePointToUTF8() local
32 char *TranslatedPtr = Translated; in translateCodePointToUTF8()
36 StringRef UTF8(Translated, TranslatedPtr - Translated); in translateCodePointToUTF8()
/external/chromium-trace/trace-viewer/third_party/webapp2/docs/tutorials/
Di18n.rst102 Translated strings defined in module globals or class definitions should use
/external/mesa3d/src/gallium/state_trackers/wgl/
Dstw_icd.h353 void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble);
/external/clang/lib/StaticAnalyzer/Checkers/
DRetainCountChecker.cpp938 ArgEffect Translated = getStopTrackingHardEquivalent(I->second); in updateSummaryForCall() local
939 if (Translated != DefEffect) in updateSummaryForCall()
940 ScratchArgs = AF.add(ScratchArgs, I->first, Translated); in updateSummaryForCall()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp869 { "glTranslated", _O(Translated) },
/external/mesa3d/include/GL/
Dgl_mangle.h1801 #define glTranslated MANGLE(Translated)