Searched refs:Translated (Results 1 – 6 of 6) sorted by relevance
31 char Translated[UNI_MAX_UTF8_BYTES_PER_CODE_POINT]; in translateCodePointToUTF8() local32 char *TranslatedPtr = Translated; in translateCodePointToUTF8()36 StringRef UTF8(Translated, TranslatedPtr - Translated); in translateCodePointToUTF8()
102 Translated strings defined in module globals or class definitions should use
353 void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble);
938 ArgEffect Translated = getStopTrackingHardEquivalent(I->second); in updateSummaryForCall() local939 if (Translated != DefEffect) in updateSummaryForCall()940 ScratchArgs = AF.add(ScratchArgs, I->first, Translated); in updateSummaryForCall()
869 { "glTranslated", _O(Translated) },
1801 #define glTranslated MANGLE(Translated)