Searched refs:TypeAccessFormat (Results 1 – 4 of 4) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluVarTypeUtil.hpp | 113 struct TypeAccessFormat struct 115 …TypeAccessFormat (const VarType& type_, const TypeComponentVector& path_) : type(type_), path(path… in TypeAccessFormat() argument 121 std::ostream& operator<< (std::ostream& str, const TypeAccessFormat& format); 172 void toStream (std::ostream& str) const { str << TypeAccessFormat(*m_type, m_path); } in toStream()
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D | gluVarTypeUtil.cpp | 162 std::ostream& operator<< (std::ostream& str, const TypeAccessFormat& format) in operator <<()
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 130 buff << "uni" << ndx << glu::TypeAccessFormat(type, path); in getUniformName() 139 buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).component(0).getPath()); in getFirstComponentName() 141 buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).column(0).component(0).getPath()); in getFirstComponentName() 336 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources() 340 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources() 347 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources() 351 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) in genShaderSources()
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D | es31fTessellationTests.cpp | 5800 return m_name + de::toString(glu::TypeAccessFormat(type, basicIt.getPath())); in basicSubobjectAtIndex() 5820 …ng(arrayNdx) + "]." + m_members[memberNdx].name + de::toString(glu::TypeAccessFormat(membType, bas… in basicSubobjectAtIndex()
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