Searched refs:UNORM_SHORT_4444 (Results 1 – 7 of 7) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 103 case TextureFormat::UNORM_SHORT_4444: type = GL_UNSIGNED_SHORT_4_4_4_4; break; in getTransferFormat() 150 case FMT_CASE(RGBA, UNORM_SHORT_4444): return GL_RGBA4; in getInternalFormat() 409 case GL_UNSIGNED_SHORT_4_4_4_4: return TextureFormat::UNORM_SHORT_4444; in mapGLChannelType() 474 case GL_RGBA4: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_4444); in mapGLInternalFormat()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 107 case TextureFormat::UNORM_SHORT_4444: return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; in getTextureChannelClass() 258 case TextureFormat::UNORM_SHORT_4444: in getChannelValueRange() 339 case TextureFormat::UNORM_SHORT_4444: return IVec4(4); in getChannelBitDepth() 395 case TextureFormat::UNORM_SHORT_4444: in getChannelMantissaBitDepth()
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D | tcuTexture.cpp | 502 type == UNORM_SHORT_4444 || in getPixelSize() 635 …case TextureFormat::UNORM_SHORT_4444: return Vec4(NB16(12, 4), NB16( 8, 4), NB16( 4, 4), NB16… in getPixel() 728 …case TextureFormat::UNORM_SHORT_4444: return UVec4(U16(12, 4), U16( 8, 4), U16( 4, 4), U16( 0… in getPixelInt() 917 …case TextureFormat::UNORM_SHORT_4444: *((deUint16*)pixelPtr) = (deUint16)(PN(color[0], 12, 4) | P… in setPixel() 1003 …case TextureFormat::UNORM_SHORT_4444: *((deUint16*)pixelPtr) = (deUint16)(PU(color[0], 12, 4) | … in setPixel()
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D | tcuTexture.hpp | 80 UNORM_SHORT_4444, enumerator
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 348 …ase PACK_FMT(4,4,4,4): return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_SHORT_4444); in getColorFormat()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 220 texFormat.type == TextureFormat::UNORM_SHORT_4444 || in isMatchingGLInternalFormat()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 168 …mat(4,4,4,4), tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_SHORT_4444) }, in toTextureFormat()
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