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Searched refs:UniformInfo (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp68 struct UniformInfo struct
84UniformInfo (VarType type_, ShaderStage declareLocation_, ShaderStage layoutLocation_, ShaderStage… in UniformInfo() argument
101 const vector<UniformInfo>& uniformInfo);
107 IterateResult run (const vector<UniformInfo>& uniformList);
108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
109 …bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniform…
110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
119 const vector<UniformInfo> m_uniformInfo;
150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase()
221 UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList) in run()
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/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h60 struct UniformInfo { struct
69 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
DGrGLProgramDataManager.cpp23 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h273 typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef
DGrGLProgramBuilder.cpp156 UniformInfo& uni = fUniforms.push_back(); in addUniformArray()