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Searched refs:UseFallback (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/egl/main/
Degldisplay.h136 EGLBoolean UseFallback; /**< Use fallback driver (sw or less features) */ member
Degldriver.c637 dpy->Options.UseFallback = EGL_FALSE; in _eglMatchDriver()
641 dpy->Options.UseFallback = EGL_TRUE; in _eglMatchDriver()
/external/clang/include/clang/StaticAnalyzer/Core/BugReporter/
DBugReporter.h184 StringRef getShortDescription(bool UseFallback = true) const {
185 if (ShortDescription.empty() && UseFallback)
/external/mesa3d/src/gallium/state_trackers/egl/common/
Degl_g3d.c543 nplat->create_display(dpy->PlatformDisplay, dpy->Options.UseFallback); in egl_g3d_initialize()
/external/mesa3d/src/egl/drivers/glx/
Degl_glx.c595 if (!disp->Options.UseFallback) in GLX_eglInitialize()
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c560 if (disp->Options.UseFallback) in dri2_initialize()