/external/mesa3d/src/gallium/state_trackers/vega/ |
D | vg_state.c | 43 state->color_transform = VG_FALSE; in vg_init_state() 63 state->stroke.dash_phase_reset = VG_FALSE; in vg_init_state() 84 state->masking = VG_FALSE; in vg_init_state() 85 state->scissoring = VG_FALSE; in vg_init_state() 92 state->filter_format_linear = VG_FALSE; in vg_init_state() 93 state->filter_format_premultiplied = VG_FALSE; in vg_init_state()
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D | polygon.c | 256 poly->dirty = VG_FALSE; in polygon_prepare_buffer() 294 &velement, ctx->state.vg.fill_rule, VG_FALSE); in polygon_fill() 299 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE); in polygon_fill() 335 &velement, ctx->state.vg.fill_rule, VG_FALSE); in polygon_array_fill() 348 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE); in polygon_array_fill()
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D | asm_fill.h | 625 VG_FALSE, 2, 1, 0, 0, 0, 0}, 633 VG_FALSE, 3, 1, 0, 1, 0, 2} 648 VG_FALSE, 0, 4, 0, 0, 0, 3} 653 VG_FALSE, 0, 0, 0, 0, 0, 2}, 655 VG_FALSE, 0, 0, 0, 0, 0, 2} 682 VG_FALSE, 0, 0, 0, 0, 0, 1}, 684 VG_FALSE, 0, 0, 0, 0, 0, 1}, 690 VG_FALSE, 3, 1, 0, 0, 0, 3},
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D | mask.c | 61 return VG_FALSE; in intersect_rectangles() 63 return VG_FALSE; in intersect_rectangles() 260 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0, in mask_resource_fill() 313 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, in mask_using_texture() 405 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) { in mask_copy() 494 mask_using_texture(image->sampler_view, VG_FALSE, operation, in mask_using_image()
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D | vg_context.c | 204 return VG_FALSE; in vg_context_is_object_valid() 207 return VG_FALSE; in vg_context_is_object_valid() 430 return VG_FALSE; in vg_object_is_valid() 524 return VG_FALSE; in vg_get_paint_matrix() 529 return VG_FALSE; in vg_get_paint_matrix()
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D | renderer.c | 589 return VG_FALSE; in renderer_copy_begin() 630 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); in renderer_copy() 665 return VG_FALSE; in renderer_drawtex_begin() 775 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_FALSE); in renderer_scissor() 869 return VG_FALSE; in renderer_filter_begin() 871 return VG_FALSE; in renderer_filter_begin() 877 return VG_FALSE; in renderer_filter_begin() 913 renderer->u.filter.use_sampler = VG_FALSE; in renderer_filter_begin() 935 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); in renderer_filter() 988 manual_two_sides = VG_FALSE; in renderer_polygon_stencil_begin() [all …]
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D | matrix.h | 290 return VG_FALSE; in matrix_invert() 331 return VG_FALSE; in matrix_square_to_quad() 361 return VG_FALSE; in matrix_quad_to_square() 382 return VG_FALSE; in matrix_quad_to_quad() 387 return VG_FALSE; in matrix_quad_to_quad()
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D | stroker.c | 371 return VG_FALSE; in do_lines_intersect() 381 return VG_FALSE; in do_lines_intersect() 865 return VG_FALSE; in is_segment_null() 932 first = VG_FALSE; in vg_stroke_outline() 984 first = VG_FALSE; in vg_stroke_outline() 1018 return VG_FALSE; in vg_stroke_outline() 1043 fwclosed = vg_stroke_outline(&fwit, stroker, VG_FALSE, fw_start_tangent); in stroker_process_subpath() 1141 VGboolean has_move_to = VG_FALSE; in dash_stroker_process_subpath()
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D | arc.c | 107 if (dsq == 0.0) return VG_FALSE; /* Points are coincident */ in find_unit_circles() 116 if (disc < 0.0) return VG_FALSE; /* Points are too far apart */ in find_unit_circles() 151 return VG_FALSE; in find_ellipses() 234 return VG_FALSE; in find_angles() 528 VGboolean found = VG_FALSE; in num_beziers_needed()
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D | shader.c | 157 advanced_blending = VG_FALSE; in blend_use_shader() 232 return VG_FALSE; in is_format_bw()
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D | path.c | 376 sizeof *matrix ) == 0 && p->dirty == VG_FALSE) in path_get_fill_polygons() 622 p->dirty = VG_FALSE; in path_get_fill_polygons() 1185 return VG_FALSE; in path_interpolate() 1193 return VG_FALSE; in path_interpolate() 1197 return VG_FALSE; in path_interpolate() 1539 p->dirty_stroke = VG_FALSE; in path_create_stroke() 1556 shader_set_drawing_image(ctx->shader, VG_FALSE); in path_render() 1720 VGboolean bounds_inited = VG_FALSE; in path_bounding_rect() 1803 VGboolean in_range = VG_FALSE; in path_length() 1896 VGboolean on_current_segment = VG_FALSE; in path_point_segment() [all …]
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D | api_images.c | 90 return VG_FALSE; in supported_image_format() 92 return VG_FALSE; in supported_image_format()
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D | api_path.c | 253 return VG_FALSE; in vegaInterpolatePath() 263 return VG_FALSE; in vegaInterpolatePath()
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D | vg_context.h | 186 return (ptr == aligned) ? VG_TRUE : VG_FALSE; in is_aligned_to()
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D | bezier.c | 313 return VG_FALSE; in is_bezier_line() 456 return VG_FALSE; in make_circle() 464 return VG_FALSE; in make_circle()
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D | shaders_cache.c | 124 VGboolean declare_input = VG_FALSE; in combine_shaders()
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D | image.c | 624 return VG_FALSE; in vg_image_overlaps()
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D | paint.c | 700 degen = VG_FALSE; in paint_is_degenerate()
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D | api_params.c | 57 return VG_FALSE; in count_in_bounds()
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/external/mesa3d/include/VG/ |
D | openvg.h | 70 VG_FALSE = 0, enumerator
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