Home
last modified time | relevance | path

Searched refs:VG_FALSE (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dvg_state.c43 state->color_transform = VG_FALSE; in vg_init_state()
63 state->stroke.dash_phase_reset = VG_FALSE; in vg_init_state()
84 state->masking = VG_FALSE; in vg_init_state()
85 state->scissoring = VG_FALSE; in vg_init_state()
92 state->filter_format_linear = VG_FALSE; in vg_init_state()
93 state->filter_format_premultiplied = VG_FALSE; in vg_init_state()
Dpolygon.c256 poly->dirty = VG_FALSE; in polygon_prepare_buffer()
294 &velement, ctx->state.vg.fill_rule, VG_FALSE); in polygon_fill()
299 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE); in polygon_fill()
335 &velement, ctx->state.vg.fill_rule, VG_FALSE); in polygon_array_fill()
348 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE); in polygon_array_fill()
Dasm_fill.h625 VG_FALSE, 2, 1, 0, 0, 0, 0},
633 VG_FALSE, 3, 1, 0, 1, 0, 2}
648 VG_FALSE, 0, 4, 0, 0, 0, 3}
653 VG_FALSE, 0, 0, 0, 0, 0, 2},
655 VG_FALSE, 0, 0, 0, 0, 0, 2}
682 VG_FALSE, 0, 0, 0, 0, 0, 1},
684 VG_FALSE, 0, 0, 0, 0, 0, 1},
690 VG_FALSE, 3, 1, 0, 0, 0, 3},
Dmask.c61 return VG_FALSE; in intersect_rectangles()
63 return VG_FALSE; in intersect_rectangles()
260 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0, in mask_resource_fill()
313 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, in mask_using_texture()
405 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) { in mask_copy()
494 mask_using_texture(image->sampler_view, VG_FALSE, operation, in mask_using_image()
Dvg_context.c204 return VG_FALSE; in vg_context_is_object_valid()
207 return VG_FALSE; in vg_context_is_object_valid()
430 return VG_FALSE; in vg_object_is_valid()
524 return VG_FALSE; in vg_get_paint_matrix()
529 return VG_FALSE; in vg_get_paint_matrix()
Drenderer.c589 return VG_FALSE; in renderer_copy_begin()
630 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); in renderer_copy()
665 return VG_FALSE; in renderer_drawtex_begin()
775 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_FALSE); in renderer_scissor()
869 return VG_FALSE; in renderer_filter_begin()
871 return VG_FALSE; in renderer_filter_begin()
877 return VG_FALSE; in renderer_filter_begin()
913 renderer->u.filter.use_sampler = VG_FALSE; in renderer_filter_begin()
935 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); in renderer_filter()
988 manual_two_sides = VG_FALSE; in renderer_polygon_stencil_begin()
[all …]
Dmatrix.h290 return VG_FALSE; in matrix_invert()
331 return VG_FALSE; in matrix_square_to_quad()
361 return VG_FALSE; in matrix_quad_to_square()
382 return VG_FALSE; in matrix_quad_to_quad()
387 return VG_FALSE; in matrix_quad_to_quad()
Dstroker.c371 return VG_FALSE; in do_lines_intersect()
381 return VG_FALSE; in do_lines_intersect()
865 return VG_FALSE; in is_segment_null()
932 first = VG_FALSE; in vg_stroke_outline()
984 first = VG_FALSE; in vg_stroke_outline()
1018 return VG_FALSE; in vg_stroke_outline()
1043 fwclosed = vg_stroke_outline(&fwit, stroker, VG_FALSE, fw_start_tangent); in stroker_process_subpath()
1141 VGboolean has_move_to = VG_FALSE; in dash_stroker_process_subpath()
Darc.c107 if (dsq == 0.0) return VG_FALSE; /* Points are coincident */ in find_unit_circles()
116 if (disc < 0.0) return VG_FALSE; /* Points are too far apart */ in find_unit_circles()
151 return VG_FALSE; in find_ellipses()
234 return VG_FALSE; in find_angles()
528 VGboolean found = VG_FALSE; in num_beziers_needed()
Dshader.c157 advanced_blending = VG_FALSE; in blend_use_shader()
232 return VG_FALSE; in is_format_bw()
Dpath.c376 sizeof *matrix ) == 0 && p->dirty == VG_FALSE) in path_get_fill_polygons()
622 p->dirty = VG_FALSE; in path_get_fill_polygons()
1185 return VG_FALSE; in path_interpolate()
1193 return VG_FALSE; in path_interpolate()
1197 return VG_FALSE; in path_interpolate()
1539 p->dirty_stroke = VG_FALSE; in path_create_stroke()
1556 shader_set_drawing_image(ctx->shader, VG_FALSE); in path_render()
1720 VGboolean bounds_inited = VG_FALSE; in path_bounding_rect()
1803 VGboolean in_range = VG_FALSE; in path_length()
1896 VGboolean on_current_segment = VG_FALSE; in path_point_segment()
[all …]
Dapi_images.c90 return VG_FALSE; in supported_image_format()
92 return VG_FALSE; in supported_image_format()
Dapi_path.c253 return VG_FALSE; in vegaInterpolatePath()
263 return VG_FALSE; in vegaInterpolatePath()
Dvg_context.h186 return (ptr == aligned) ? VG_TRUE : VG_FALSE; in is_aligned_to()
Dbezier.c313 return VG_FALSE; in is_bezier_line()
456 return VG_FALSE; in make_circle()
464 return VG_FALSE; in make_circle()
Dshaders_cache.c124 VGboolean declare_input = VG_FALSE; in combine_shaders()
Dimage.c624 return VG_FALSE; in vg_image_overlaps()
Dpaint.c700 degen = VG_FALSE; in paint_is_degenerate()
Dapi_params.c57 return VG_FALSE; in count_in_bounds()
/external/mesa3d/include/VG/
Dopenvg.h70 VG_FALSE = 0, enumerator