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Searched refs:VG_TRUE (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dpolygon.c91 poly->dirty = VG_TRUE; in polygon_create()
103 poly->dirty = VG_TRUE; in polygon_create_from_data()
124 poly->dirty = VG_TRUE; in polygon_resize()
157 p->dirty = VG_TRUE; in polygon_vertex_append()
173 p->dirty = VG_TRUE; in polygon_set_vertex()
Dasm_fill.h627 VG_TRUE, 2, 5, 0, 1, 0, 5},
629 VG_TRUE, 2, 5, 0, 1, 0, 5},
631 VG_TRUE, 3, 4, 0, 1, 0, 5},
639 VG_TRUE, 0, 0, 3, 1, 0, 2},
641 VG_TRUE, 0, 0, 3, 1, 0, 2},
643 VG_TRUE, 0, 0, 3, 1, 0, 2}
660 #define BLEND_ASM_INFO(id, func) { (id), (func), VG_TRUE, 3, 1, 2, 1, 0, 5 }
676 VG_TRUE, 0, 0, 1, 1, 0, 2}
Drenderer.c614 return VG_TRUE; in renderer_copy_begin()
687 return VG_TRUE; in renderer_drawtex_begin()
703 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_TRUE); in renderer_drawtex()
763 return VG_TRUE; in renderer_scissor_begin()
813 return VG_TRUE; in renderer_clear_begin()
829 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_TRUE); in renderer_clear()
905 renderer->u.filter.use_sampler = VG_TRUE; in renderer_filter_begin()
920 return VG_TRUE; in renderer_filter_begin()
1019 manual_two_sides = VG_TRUE; in renderer_polygon_stencil_begin()
1031 return VG_TRUE; in renderer_polygon_stencil_begin()
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Dpath.c204 path->dirty = VG_TRUE; in path_create()
205 path->dirty_stroke = VG_TRUE; in path_create()
268 p->dirty = VG_TRUE; in path_append_data()
269 p->dirty_stroke = VG_TRUE; in path_append_data()
668 p->dirty = VG_TRUE; in path_modify_coords()
669 p->dirty_stroke = VG_TRUE; in path_modify_coords()
888 return VG_TRUE; in transform_cb()
899 return VG_TRUE; in transform_cb()
915 dst->dirty = VG_TRUE; in path_transform()
916 dst->dirty_stroke = VG_TRUE; in path_transform()
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Dtext.c182 VG_TRUE, glyphOrigin, escapement); in font_set_glyph_to_image()
209 vg_advance_glyph(ctx, glyph, 0.0f, 0.0f, VG_TRUE); in font_draw_glyph()
Darc.c124 return VG_TRUE; in find_unit_circles()
161 return VG_TRUE; in find_ellipses()
195 return VG_TRUE; in try_to_fix_radii()
316 return VG_TRUE; in find_angles()
540 found = VG_TRUE; in num_beziers_needed()
Dshader.c142 advanced_blending = VG_TRUE; in blend_use_shader()
229 return VG_TRUE; in is_format_bw()
Dstroker.c383 return VG_TRUE; in do_lines_intersect()
877 VGboolean first = VG_TRUE; in vg_stroke_outline()
901 return VG_TRUE; in vg_stroke_outline()
1013 return VG_TRUE; in vg_stroke_outline()
1199 done = VG_TRUE; in dash_stroker_process_subpath()
1216 has_move_to = VG_TRUE; in dash_stroker_process_subpath()
Dmatrix.h294 return VG_TRUE; in matrix_invert()
349 return VG_TRUE; in matrix_square_to_quad()
391 return VG_TRUE; in matrix_quad_to_quad()
Dimage.c144 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_TRUE, src)) { in vg_copy_texture()
550 shader_set_drawing_image(ctx->shader, VG_TRUE); in image_draw()
610 return VG_TRUE; in vg_image_overlaps()
Dvg_context.c428 return VG_TRUE; in vg_object_is_valid()
533 return VG_TRUE; in vg_get_paint_matrix()
Dmask.c92 return VG_TRUE; in intersect_rectangles()
472 mask_using_texture(layer->sampler_view, VG_TRUE, operation, in mask_using_layer()
Dvg_context.h186 return (ptr == aligned) ? VG_TRUE : VG_FALSE; in is_aligned_to()
Dshaders_cache.c152 declare_input = VG_TRUE; in combine_shaders()
Dapi_images.c88 return VG_TRUE; in supported_image_format()
Dapi_filters.c226 info->dst->sampler_view->texture, VG_TRUE, in execute_filter()
Dbezier.c515 return VG_TRUE; in make_circle()
/external/mesa3d/include/VG/
Dopenvg.h71 VG_TRUE = 1, enumerator