/external/mesa3d/src/gallium/state_trackers/vega/ |
D | polygon.c | 91 poly->dirty = VG_TRUE; in polygon_create() 103 poly->dirty = VG_TRUE; in polygon_create_from_data() 124 poly->dirty = VG_TRUE; in polygon_resize() 157 p->dirty = VG_TRUE; in polygon_vertex_append() 173 p->dirty = VG_TRUE; in polygon_set_vertex()
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D | asm_fill.h | 627 VG_TRUE, 2, 5, 0, 1, 0, 5}, 629 VG_TRUE, 2, 5, 0, 1, 0, 5}, 631 VG_TRUE, 3, 4, 0, 1, 0, 5}, 639 VG_TRUE, 0, 0, 3, 1, 0, 2}, 641 VG_TRUE, 0, 0, 3, 1, 0, 2}, 643 VG_TRUE, 0, 0, 3, 1, 0, 2} 660 #define BLEND_ASM_INFO(id, func) { (id), (func), VG_TRUE, 3, 1, 2, 1, 0, 5 } 676 VG_TRUE, 0, 0, 1, 1, 0, 2}
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D | renderer.c | 614 return VG_TRUE; in renderer_copy_begin() 687 return VG_TRUE; in renderer_drawtex_begin() 703 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_TRUE); in renderer_drawtex() 763 return VG_TRUE; in renderer_scissor_begin() 813 return VG_TRUE; in renderer_clear_begin() 829 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_TRUE); in renderer_clear() 905 renderer->u.filter.use_sampler = VG_TRUE; in renderer_filter_begin() 920 return VG_TRUE; in renderer_filter_begin() 1019 manual_two_sides = VG_TRUE; in renderer_polygon_stencil_begin() 1031 return VG_TRUE; in renderer_polygon_stencil_begin() [all …]
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D | path.c | 204 path->dirty = VG_TRUE; in path_create() 205 path->dirty_stroke = VG_TRUE; in path_create() 268 p->dirty = VG_TRUE; in path_append_data() 269 p->dirty_stroke = VG_TRUE; in path_append_data() 668 p->dirty = VG_TRUE; in path_modify_coords() 669 p->dirty_stroke = VG_TRUE; in path_modify_coords() 888 return VG_TRUE; in transform_cb() 899 return VG_TRUE; in transform_cb() 915 dst->dirty = VG_TRUE; in path_transform() 916 dst->dirty_stroke = VG_TRUE; in path_transform() [all …]
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D | text.c | 182 VG_TRUE, glyphOrigin, escapement); in font_set_glyph_to_image() 209 vg_advance_glyph(ctx, glyph, 0.0f, 0.0f, VG_TRUE); in font_draw_glyph()
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D | arc.c | 124 return VG_TRUE; in find_unit_circles() 161 return VG_TRUE; in find_ellipses() 195 return VG_TRUE; in try_to_fix_radii() 316 return VG_TRUE; in find_angles() 540 found = VG_TRUE; in num_beziers_needed()
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D | shader.c | 142 advanced_blending = VG_TRUE; in blend_use_shader() 229 return VG_TRUE; in is_format_bw()
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D | stroker.c | 383 return VG_TRUE; in do_lines_intersect() 877 VGboolean first = VG_TRUE; in vg_stroke_outline() 901 return VG_TRUE; in vg_stroke_outline() 1013 return VG_TRUE; in vg_stroke_outline() 1199 done = VG_TRUE; in dash_stroker_process_subpath() 1216 has_move_to = VG_TRUE; in dash_stroker_process_subpath()
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D | matrix.h | 294 return VG_TRUE; in matrix_invert() 349 return VG_TRUE; in matrix_square_to_quad() 391 return VG_TRUE; in matrix_quad_to_quad()
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D | image.c | 144 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_TRUE, src)) { in vg_copy_texture() 550 shader_set_drawing_image(ctx->shader, VG_TRUE); in image_draw() 610 return VG_TRUE; in vg_image_overlaps()
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D | vg_context.c | 428 return VG_TRUE; in vg_object_is_valid() 533 return VG_TRUE; in vg_get_paint_matrix()
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D | mask.c | 92 return VG_TRUE; in intersect_rectangles() 472 mask_using_texture(layer->sampler_view, VG_TRUE, operation, in mask_using_layer()
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D | vg_context.h | 186 return (ptr == aligned) ? VG_TRUE : VG_FALSE; in is_aligned_to()
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D | shaders_cache.c | 152 declare_input = VG_TRUE; in combine_shaders()
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D | api_images.c | 88 return VG_TRUE; in supported_image_format()
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D | api_filters.c | 226 info->dst->sampler_view->texture, VG_TRUE, in execute_filter()
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D | bezier.c | 515 return VG_TRUE; in make_circle()
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/external/mesa3d/include/VG/ |
D | openvg.h | 71 VG_TRUE = 1, enumerator
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