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Searched refs:VS_I_BLOCK_NUM (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_vertex_buffers.h47 VS_I_BLOCK_NUM = 2, enumerator
Dvl_vertex_buffers.c174 vertex_elems[VS_I_BLOCK_NUM].src_format = PIPE_FORMAT_R32_FLOAT; in vl_vb_get_ves_ycbcr()
Dvl_zscan.c117 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); in create_vert_shader()