Searched refs:VS_I_BLOCK_NUM (Results 1 – 3 of 3) sorted by relevance
47 VS_I_BLOCK_NUM = 2, enumerator
174 vertex_elems[VS_I_BLOCK_NUM].src_format = PIPE_FORMAT_R32_FLOAT; in vl_vb_get_ves_ycbcr()
117 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); in create_vert_shader()