Searched refs:Vector01 (Results 1 – 1 of 1) sorted by relevance
3437 CvDirection Vector01 = {pPoint0->x - pPoint1->x,pPoint0->y - pPoint1->y}; in _cvCalcEdgePL() local3438 float half_h = (Vector01.y*pDirectrice->direction->x - Vector01.x*pDirectrice->direction->y)/2; in _cvCalcEdgePL()3471 CvDirection Vector01 = {pPoint0->x - pPoint1->x,pPoint0->y - pPoint1->y}; in _cvCalcEdgeLP() local3472 float half_h = (Vector01.y*pDirectrice->direction->x - Vector01.x*pDirectrice->direction->y)/2; in _cvCalcEdgeLP()