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Searched refs:Vector4 (Results 1 – 22 of 22) sorted by relevance

/external/llvm/test/Transforms/ScalarRepl/
Dinline-vector.ll6 %struct.Vector4 = type { float, float, float, float }
7 @f.vector = internal constant %struct.Vector4 { float 1.000000e+00, float 2.000000e+00, float 3.000…
16 %vector = alloca %struct.Vector4, align 16
17 %agg.tmp = alloca %struct.Vector4, align 16
18 %tmp = bitcast %struct.Vector4* %vector to i8*
19 …call void @llvm.memcpy.p0i8.p0i8.i32(i8* %tmp, i8* bitcast (%struct.Vector4* @f.vector to i8*), i3…
29 %tmp2 = bitcast %struct.Vector4* %agg.tmp to i8*
30 %tmp3 = bitcast %struct.Vector4* %vector to i8*
32 %0 = bitcast %struct.Vector4* %agg.tmp to [2 x i64]*
38 %2 = bitcast %struct.Vector4* %vector to <4 x float>*
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DSimpleWater.j3md9 Vector4 waterColor
13 Vector4 distortionScale
14 Vector4 distortionMix
15 Vector4 texScale
/external/eigen/test/
Dgeo_orthomethods.cpp25 typedef Matrix<Scalar,4,1> Vector4; in orthomethods_3() typedef
54 Vector4 v40 = Vector4::Random(), in orthomethods_3()
55 v41 = Vector4::Random(), in orthomethods_3()
56 v42 = Vector4::Random(); in orthomethods_3()
Dgeo_quaternion.cpp52 typedef Matrix<Scalar,4,1> Vector4; in quaternion() typedef
166 q1.coeffs() = Vector4::Random().normalized(); in quaternion()
Dgeo_transformations.cpp86 typedef Matrix<Scalar,4,1> Vector4; in transformations() typedef
201 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); in transformations()
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java584 setParam(name, VarType.Vector4, value); in setColor()
614 setParam(name, VarType.Vector4, value); in setVector4()
657 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in updateLightListUniforms()
734 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in renderMultipassLighting()
738 ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); in renderMultipassLighting()
753 lightColor.setValue(VarType.Vector4, tmpLightColor); in renderMultipassLighting()
761 lightPos.setValue(VarType.Vector4, tmpLightPosition); in renderMultipassLighting()
763 lightDir.setValue(VarType.Vector4, tmpLightDirection); in renderMultipassLighting()
771 lightPos.setValue(VarType.Vector4, tmpLightPosition); in renderMultipassLighting()
773 lightDir.setValue(VarType.Vector4, tmpLightDirection); in renderMultipassLighting()
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DMatParam.java237 case Vector4: in getValueAsString()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCrossHatch.j3md6 Vector4 LineColor;
7 Vector4 PaperColor;
DFog.j3md8 Vector4 FogColor;
/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/
DNiftyQuad.j3md4 Vector4 Color (Color)
DNiftyTex.j3md5 Vector4 Color (Color)
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DVarType.java40 Vector4, enumConstant
DUniform.java107 case Vector4: in write()
152 case Vector4: in read()
248 case Vector4: in clearValue()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DWireColor.j3md6 Vector4 Color : Color
DSolidColor.j3md6 Vector4 Color
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
DPostShadowPSSM.j3md13 Vector4 Splits
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
DJ3MLoader.java182 case Vector4: in readValue()
248 type = VarType.Vector4; in readParam()
/external/eigen/test/eigen2/
Deigen2_geometry.cpp26 typedef Matrix<Scalar,4,1> Vector4; in geometry() typedef
187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); in geometry()
Deigen2_geometry_with_eigen2_prefix.cpp28 typedef Matrix<Scalar,4,1> Vector4; in geometry() typedef
189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); in geometry()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java426 u.setValue(VarType.Vector4, tempVec4); in updateUniformBindings()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java837 case Vector4: in updateUniform()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java830 case Vector4: in updateUniform()