/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.hpp | 44 class VertexArray class 47 VertexArray (const rsg::ShaderInput* input, int numVertices); 48 ~VertexArray (void) {} in ~VertexArray() 107 std::vector<VertexArray> m_vertexArrays;
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D | glsRandomShaderCase.cpp | 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) in VertexArray() function in deqp::gls::VertexArray 162 VertexArray vtxArray(input, numVertices); in init() 489 …for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vert… in iterate()
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D | glsTextureBufferCase.cpp | 583 const glu::VertexArray vao (renderContext); in renderGL()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 90 glu::VertexArray vao (m_context.getRenderContext()); in test() 110 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 165 glu::VertexArray vao (m_context.getRenderContext()); in test() 185 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 267 glu::VertexArray vao (m_context.getRenderContext()); in test() 290 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 344 glu::VertexArray vao (m_context.getRenderContext()); in test() 368 glu::VertexArray otherVao (m_context.getRenderContext()); in test() 422 glu::VertexArray vao (m_context.getRenderContext()); in test() 446 glu::VertexArray otherVao (m_context.getRenderContext()); in test() [all …]
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D | es31fTessellationGeometryInteractionTests.cpp | 252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() 551 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() 1006 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() 1103 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() 1810 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() 2409 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() 2866 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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D | es31fGeometryShaderTests.cpp | 3241 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture() 3276 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer() 4581 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() 5279 glu::VertexArray* m_vao; 5365 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init() 5647 glu::VertexArray* m_vao; 5699 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
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D | es31fVertexAttributeBindingTests.cpp | 1386 glu::VertexArray vao (m_context.getRenderContext()); in iterate() 1447 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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D | es31fMultisampleTests.cpp | 311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle()
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D | es31fPrimitiveBoundingBoxTests.cpp | 4156 glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
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D | es31fTessellationTests.cpp | 2761 const glu::VertexArray vao (renderCtx); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 407 class VertexArray : public NamedObject class 437 VertexArray (deUint32 name, int maxVertexAttribs); 438 ~VertexArray (void) {} in ~VertexArray() 779 void deleteVertexArray (rc::VertexArray* vertexArray); 875 rc::VertexArray m_clientVertexArray; 883 rc::ObjectManager<rc::VertexArray> m_vertexArrays; 906 rc::VertexArray* m_vertexArrayBinding;
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D | sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; in ~ReferenceContext() 452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in ~ReferenceContext() 2414 …VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clientVerte… in setBufferBinding() 2446 …const VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clien… in getBufferBinding() 2533 vector<VertexArray*> vertexArrays; in deleteBuffer() 2537 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in deleteBuffer() 3557 rc::VertexArray* vertexArrayObject = DE_NULL; in bindVertexArray() 3564 vertexArrayObject = new rc::VertexArray(array, m_limits.maxVertexAttribs); in bindVertexArray() 3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() 3620 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 59 using glu::VertexArray; 368 VertexArray vao(getRenderContext()); in drawAttachment() 381 VertexArray vao (getRenderContext()); in setupContainer()
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/external/deqp/framework/opengl/ |
D | gluObjectWrapper.hpp | 137 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray; typedef
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D | gluDrawUtil.cpp | 583 VertexArray vao (context); in drawFromVAOBuffers()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
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D | es31sVertexAttributeBindingTests.cpp | 578 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 107 const glu::VertexArray m_vao;
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