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Searched refs:VertexArray (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.hpp44 class VertexArray class
47 VertexArray (const rsg::ShaderInput* input, int numVertices);
48 ~VertexArray (void) {} in ~VertexArray()
107 std::vector<VertexArray> m_vertexArrays;
DglsRandomShaderCase.cpp78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) in VertexArray() function in deqp::gls::VertexArray
162 VertexArray vtxArray(input, numVertices); in init()
489 …for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vert… in iterate()
DglsTextureBufferCase.cpp583 const glu::VertexArray vao (renderContext); in renderGL()
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingStateQueryTests.cpp90 glu::VertexArray vao (m_context.getRenderContext()); in test()
110 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
165 glu::VertexArray vao (m_context.getRenderContext()); in test()
185 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
267 glu::VertexArray vao (m_context.getRenderContext()); in test()
290 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
344 glu::VertexArray vao (m_context.getRenderContext()); in test()
368 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
422 glu::VertexArray vao (m_context.getRenderContext()); in test()
446 glu::VertexArray otherVao (m_context.getRenderContext()); in test()
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Des31fTessellationGeometryInteractionTests.cpp252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
551 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
1006 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback()
1103 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback()
1810 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
2409 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
2866 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
Des31fGeometryShaderTests.cpp3241 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture()
3276 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer()
4581 const glu::VertexArray vao (m_context.getRenderContext()); in iterate()
5279 glu::VertexArray* m_vao;
5365 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
5647 glu::VertexArray* m_vao;
5699 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
Des31fVertexAttributeBindingTests.cpp1386 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
1447 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
Des31fMultisampleTests.cpp311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle()
Des31fPrimitiveBoundingBoxTests.cpp4156 glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
Des31fTessellationTests.cpp2761 const glu::VertexArray vao (renderCtx); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp407 class VertexArray : public NamedObject class
437 VertexArray (deUint32 name, int maxVertexAttribs);
438 ~VertexArray (void) {} in ~VertexArray()
779 void deleteVertexArray (rc::VertexArray* vertexArray);
875 rc::VertexArray m_clientVertexArray;
883 rc::ObjectManager<rc::VertexArray> m_vertexArrays;
906 rc::VertexArray* m_vertexArrayBinding;
DsglrReferenceContext.cpp450 vector<VertexArray*> vertexArrays; in ~ReferenceContext()
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in ~ReferenceContext()
2414VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clientVerte… in setBufferBinding()
2446 …const VertexArray* vertexArrayObject = (m_vertexArrayBinding) ? (m_vertexArrayBinding) : (&m_clien… in getBufferBinding()
2533 vector<VertexArray*> vertexArrays; in deleteBuffer()
2537 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) in deleteBuffer()
3557 rc::VertexArray* vertexArrayObject = DE_NULL; in bindVertexArray()
3564 vertexArrayObject = new rc::VertexArray(array, m_limits.maxVertexAttribs); in bindVertexArray()
3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays()
3620 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer()
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/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp59 using glu::VertexArray;
368 VertexArray vao(getRenderContext()); in drawAttachment()
381 VertexArray vao (getRenderContext()); in setupContainer()
/external/deqp/framework/opengl/
DgluObjectWrapper.hpp137 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray; typedef
DgluDrawUtil.cpp583 VertexArray vao (context); in drawFromVAOBuffers()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo()
Des31sVertexAttributeBindingTests.cpp578 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
/external/deqp/modules/gles3/stress/
Des3sDrawTests.cpp158 glu::VertexArray vao (m_context.getRenderContext()); in iterate()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp107 const glu::VertexArray m_vao;