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Searched refs:VertexSource (Results 1 – 25 of 77) sorted by relevance

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/external/pdfium/core/src/fxge/agg/agg23/
Dagg_conv_dash.h27 template<class VertexSource, class Markers = null_markers>
28 struct conv_dash : public conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> {
30 typedef conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> base_type;
31 conv_dash(VertexSource& vs) : in conv_dash()
32 conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers>(vs) in conv_dash()
56 conv_dash(const conv_dash<VertexSource, Markers>&);
57 const conv_dash<VertexSource, Markers>&
58 operator = (const conv_dash<VertexSource, Markers>&);
Dagg_conv_adaptor_vcgen.h31 template<class VertexSource,
41 conv_adaptor_vcgen(VertexSource& source) : in conv_adaptor_vcgen()
45 void set_source(VertexSource& source) in set_source()
72 conv_adaptor_vcgen(const conv_adaptor_vcgen<VertexSource, Generator, Markers>&);
73 const conv_adaptor_vcgen<VertexSource, Generator, Markers>&
74 operator = (const conv_adaptor_vcgen<VertexSource, Generator, Markers>&);
75 VertexSource* m_source;
83 template<class VertexSource, class Generator, class Markers>
84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y) in vertex()
Dagg_conv_stroke.h27 template<class VertexSource, class Markers = null_markers>
29 public conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> {
31 typedef conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> base_type;
32 conv_stroke(VertexSource& vs) : in conv_stroke()
33 conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers>(vs) in conv_stroke()
105 conv_stroke(const conv_stroke<VertexSource, Markers>&);
106 const conv_stroke<VertexSource, Markers>&
107 operator = (const conv_stroke<VertexSource, Markers>&);
Dagg_path_storage.h58 template<class VertexSource>
59 void add_path(VertexSource& vs,
73 template<class VertexSource>
74 void add_path_curve(VertexSource& vs,
Dagg_render_scanlines.h33 class VertexSource, class ColorStorage, class PathId>
37 VertexSource& vs, in render_all_paths()
Dagg_rasterizer_scanline_aa.h371 template<class VertexSource>
372 void add_path(VertexSource& vs, unsigned path_id = 0)
382 template<class VertexSource>
383 … void add_path_transformed(VertexSource& vs, const CFX_AffineMatrix* pMatrix, unsigned path_id = 0)
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp104 struct VertexSource struct
106 VertexSource (const std::string& str) : source(str) { } in VertexSource() function
155 ShaderProgramDeclaration& operator<< (const VertexSource&);
DsglrShaderProgram.cpp75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c) in operator <<()
/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp100 …ntext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource)… in iterate()
174 sources << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource); in iterate()
239 …ntext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource)… in iterate()
309 …ntext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource)… in iterate()
Des31fProgramStateQueryTests.cpp424 << glu::VertexSource("#version 310 es\n" in getProgramSources()
452 << glu::VertexSource("#version 310 es\n" in getProgramSources()
479 << glu::VertexSource("#version 310 es\n" in getProgramSources()
Des31fMultisampleShaderRenderCase.cpp206 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource)… in init()
287 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource… in init()
453 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource… in drawOneIteration()
Des31fLayoutBindingTests.cpp973 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1098 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders()
1305 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1397 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders()
1571 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1648 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders()
1806 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1883 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders()
Des31fTessellationTests.cpp1584 << glu::VertexSource ("#version 310 es\n" in init()
1883 << glu::VertexSource ("#version 310 es\n" in init()
2118 << glu::VertexSource ("#version 310 es\n" in init()
2455 << glu::VertexSource ("#version 310 es\n" in makeSources()
2530 << glu::VertexSource ("#version 310 es\n" in makeSources()
2616 << glu::VertexSource ("#version 310 es\n" in makeSources()
2703 << glu::VertexSource ("#version 310 es\n" in init()
2891 << glu::VertexSource ("#version 310 es\n" in init()
3123 << glu::VertexSource ("#version 310 es\n" in init()
3327 << glu::VertexSource ("#version 310 es\n" in init()
[all …]
Des31fStencilTexturingTests.cpp126 << glu::VertexSource( in drawTestPattern()
202 << glu::VertexSource( in blitStencilToColor2D()
267 << glu::VertexSource( in blitStencilToColor2DArray()
332 << glu::VertexSource( in blitStencilToColorCube()
Des31fTessellationGeometryInteractionTests.cpp242 sources << glu::VertexSource(getVertexSource()) in iterate()
541 sources << glu::VertexSource(getVertexSource()) in iterate()
900 << glu::VertexSource(getVertexSource()) in init()
913 << glu::VertexSource(getVertexSource()) in init()
1719 sources << glu::VertexSource(genVertexSource()) in init()
2193 sources << glu::VertexSource(getVertexSource()) in init()
2837 << glu::VertexSource(getVertexSource()) in init()
Des31fGeometryShaderTests.cpp206 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in VertexExpanderShader()
309 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in VertexEmitterShader()
764 << sglr::pdec::VertexSource(vertexSource.str().c_str()) in genProgramDeclaration()
795 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in OutputCountShader()
930 << sglr::pdec::VertexSource(genVertexSource(test)) in BuiltinVariableShader()
1221 << sglr::pdec::VertexSource(genVertexSource(source)) in VaryingOutputCountShader()
1494 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in InvocationCountShader()
1675 << sglr::pdec::VertexSource(genVertexSource()) in InstancedExpansionShader()
2900 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex)… in initRenderShader()
2919 << glu::VertexSource(positionVertex) in initSamplerShader()
[all …]
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp83 << sglr::pdec::VertexSource( in FlatColorShader()
159 << sglr::pdec::VertexSource( in GradientShader()
282 decl << sglr::pdec::VertexSource( in genTexture2DShaderDecl()
432 << sglr::pdec::VertexSource( in TextureCubeShader()
570 << sglr::pdec::VertexSource( in Texture2DArrayShader()
678 << sglr::pdec::VertexSource( in Texture3DShader()
785 << sglr::pdec::VertexSource( in DepthGradientShader()
Des3fShaderFragDataTests.cpp121 sources << glu::VertexSource( in genSources()
232 << glu::VertexSource( in iterate()
Des3fLifetimeTests.cpp119 sources << VertexSource(s_vertexShaderSrc) in getSources()
507 << glu::VertexSource(s_xfbVertexSource) in iterate()
Des3fShaderInvarianceTests.cpp182 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init()
189 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp257 struct VertexSource : public ShaderSource struct
259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource() argument
DgluContextInfo.cpp53 ProgramSources() << VertexSource(m_vertexSource) in operator ()()
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp121 sources << glu::VertexSource( in genSources()
Des2fShaderInvarianceTests.cpp182 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init()
189 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp482 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource… in createShader()
553 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource)… in init()

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