/external/pdfium/core/src/fxge/agg/agg23/ |
D | agg_conv_dash.h | 27 template<class VertexSource, class Markers = null_markers> 28 struct conv_dash : public conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> { 30 typedef conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> base_type; 31 conv_dash(VertexSource& vs) : in conv_dash() 32 conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers>(vs) in conv_dash() 56 conv_dash(const conv_dash<VertexSource, Markers>&); 57 const conv_dash<VertexSource, Markers>& 58 operator = (const conv_dash<VertexSource, Markers>&);
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D | agg_conv_adaptor_vcgen.h | 31 template<class VertexSource, 41 conv_adaptor_vcgen(VertexSource& source) : in conv_adaptor_vcgen() 45 void set_source(VertexSource& source) in set_source() 72 conv_adaptor_vcgen(const conv_adaptor_vcgen<VertexSource, Generator, Markers>&); 73 const conv_adaptor_vcgen<VertexSource, Generator, Markers>& 74 operator = (const conv_adaptor_vcgen<VertexSource, Generator, Markers>&); 75 VertexSource* m_source; 83 template<class VertexSource, class Generator, class Markers> 84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y) in vertex()
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D | agg_conv_stroke.h | 27 template<class VertexSource, class Markers = null_markers> 29 public conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> { 31 typedef conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> base_type; 32 conv_stroke(VertexSource& vs) : in conv_stroke() 33 conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers>(vs) in conv_stroke() 105 conv_stroke(const conv_stroke<VertexSource, Markers>&); 106 const conv_stroke<VertexSource, Markers>& 107 operator = (const conv_stroke<VertexSource, Markers>&);
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D | agg_path_storage.h | 58 template<class VertexSource> 59 void add_path(VertexSource& vs, 73 template<class VertexSource> 74 void add_path_curve(VertexSource& vs,
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D | agg_render_scanlines.h | 33 class VertexSource, class ColorStorage, class PathId> 37 VertexSource& vs, in render_all_paths()
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D | agg_rasterizer_scanline_aa.h | 371 template<class VertexSource> 372 void add_path(VertexSource& vs, unsigned path_id = 0) 382 template<class VertexSource> 383 … void add_path_transformed(VertexSource& vs, const CFX_AffineMatrix* pMatrix, unsigned path_id = 0)
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 104 struct VertexSource struct 106 VertexSource (const std::string& str) : source(str) { } in VertexSource() function 155 ShaderProgramDeclaration& operator<< (const VertexSource&);
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D | sglrShaderProgram.cpp | 75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c) in operator <<()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramPipelineStateQueryTests.cpp | 100 …ntext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource)… in iterate() 174 sources << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource); in iterate() 239 …ntext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource)… in iterate() 309 …ntext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource)… in iterate()
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D | es31fProgramStateQueryTests.cpp | 424 << glu::VertexSource("#version 310 es\n" in getProgramSources() 452 << glu::VertexSource("#version 310 es\n" in getProgramSources() 479 << glu::VertexSource("#version 310 es\n" in getProgramSources()
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D | es31fMultisampleShaderRenderCase.cpp | 206 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource)… in init() 287 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource… in init() 453 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource… in drawOneIteration()
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D | es31fLayoutBindingTests.cpp | 973 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders() 1098 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders() 1305 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders() 1397 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders() 1571 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders() 1648 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders() 1806 …<< glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders() 1883 …<< glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) in generateShaders()
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D | es31fTessellationTests.cpp | 1584 << glu::VertexSource ("#version 310 es\n" in init() 1883 << glu::VertexSource ("#version 310 es\n" in init() 2118 << glu::VertexSource ("#version 310 es\n" in init() 2455 << glu::VertexSource ("#version 310 es\n" in makeSources() 2530 << glu::VertexSource ("#version 310 es\n" in makeSources() 2616 << glu::VertexSource ("#version 310 es\n" in makeSources() 2703 << glu::VertexSource ("#version 310 es\n" in init() 2891 << glu::VertexSource ("#version 310 es\n" in init() 3123 << glu::VertexSource ("#version 310 es\n" in init() 3327 << glu::VertexSource ("#version 310 es\n" in init() [all …]
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D | es31fStencilTexturingTests.cpp | 126 << glu::VertexSource( in drawTestPattern() 202 << glu::VertexSource( in blitStencilToColor2D() 267 << glu::VertexSource( in blitStencilToColor2DArray() 332 << glu::VertexSource( in blitStencilToColorCube()
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D | es31fTessellationGeometryInteractionTests.cpp | 242 sources << glu::VertexSource(getVertexSource()) in iterate() 541 sources << glu::VertexSource(getVertexSource()) in iterate() 900 << glu::VertexSource(getVertexSource()) in init() 913 << glu::VertexSource(getVertexSource()) in init() 1719 sources << glu::VertexSource(genVertexSource()) in init() 2193 sources << glu::VertexSource(getVertexSource()) in init() 2837 << glu::VertexSource(getVertexSource()) in init()
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D | es31fGeometryShaderTests.cpp | 206 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in VertexExpanderShader() 309 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in VertexEmitterShader() 764 << sglr::pdec::VertexSource(vertexSource.str().c_str()) in genProgramDeclaration() 795 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in OutputCountShader() 930 << sglr::pdec::VertexSource(genVertexSource(test)) in BuiltinVariableShader() 1221 << sglr::pdec::VertexSource(genVertexSource(source)) in VaryingOutputCountShader() 1494 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) in InvocationCountShader() 1675 << sglr::pdec::VertexSource(genVertexSource()) in InstancedExpansionShader() 2900 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex)… in initRenderShader() 2919 << glu::VertexSource(positionVertex) in initSamplerShader() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 83 << sglr::pdec::VertexSource( in FlatColorShader() 159 << sglr::pdec::VertexSource( in GradientShader() 282 decl << sglr::pdec::VertexSource( in genTexture2DShaderDecl() 432 << sglr::pdec::VertexSource( in TextureCubeShader() 570 << sglr::pdec::VertexSource( in Texture2DArrayShader() 678 << sglr::pdec::VertexSource( in Texture3DShader() 785 << sglr::pdec::VertexSource( in DepthGradientShader()
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D | es3fShaderFragDataTests.cpp | 121 sources << glu::VertexSource( in genSources() 232 << glu::VertexSource( in iterate()
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D | es3fLifetimeTests.cpp | 119 sources << VertexSource(s_vertexShaderSrc) in getSources() 507 << glu::VertexSource(s_xfbVertexSource) in iterate()
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D | es3fShaderInvarianceTests.cpp | 182 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init() 189 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 257 struct VertexSource : public ShaderSource struct 259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource() argument
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D | gluContextInfo.cpp | 53 ProgramSources() << VertexSource(m_vertexSource) in operator ()()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 121 sources << glu::VertexSource( in genSources()
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D | es2fShaderInvarianceTests.cpp | 182 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init() 189 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.v… in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 482 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource… in createShader() 553 …erProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource)… in init()
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