/external/skia/include/ports/ |
D | SkMutex_win.h | 13 #ifndef WIN32_LEAN_AND_MEAN 14 # define WIN32_LEAN_AND_MEAN macro 26 # undef WIN32_LEAN_AND_MEAN
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/external/deqp/framework/platform/win32/ |
D | tcuWin32API.h | 29 #if !defined(WIN32_LEAN_AND_MEAN) 30 # define WIN32_LEAN_AND_MEAN 1 macro
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/external/eigen/bench/ |
D | BenchTimer.h | 19 # ifndef WIN32_LEAN_AND_MEAN 20 # define WIN32_LEAN_AND_MEAN macro 184 # undef WIN32_LEAN_AND_MEAN
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/external/mesa3d/src/gallium/auxiliary/os/ |
D | os_misc.c | 36 #ifndef WIN32_LEAN_AND_MEAN 37 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers macro
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/external/skia/src/utils/win/ |
D | SkWGL.h | 26 #if !defined(WIN32_LEAN_AND_MEAN) 27 #define WIN32_LEAN_AND_MEAN macro 32 #undef WIN32_LEAN_AND_MEAN
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D | SkAutoCoInitialize.cpp | 10 #define WIN32_LEAN_AND_MEAN macro
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/external/v8/src/base/ |
D | win32-headers.h | 8 #ifndef WIN32_LEAN_AND_MEAN 10 #define WIN32_LEAN_AND_MEAN macro
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/external/mesa3d/include/EGL/ |
D | eglplatform.h | 71 #ifndef WIN32_LEAN_AND_MEAN 72 #define WIN32_LEAN_AND_MEAN 1 macro
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/external/google-breakpad/src/third_party/curl/ |
D | curlbuild.h | 120 # ifndef WIN32_LEAN_AND_MEAN 121 # define WIN32_LEAN_AND_MEAN macro
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/external/mesa3d/src/gallium/auxiliary/rtasm/ |
D | rtasm_execmem.c | 45 #ifndef WIN32_LEAN_AND_MEAN 46 #define WIN32_LEAN_AND_MEAN 1 macro
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/external/libvpx/libvpx/vpx_ports/ |
D | vpx_timer.h | 22 #ifndef WIN32_LEAN_AND_MEAN 23 #define WIN32_LEAN_AND_MEAN macro
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/external/skia/include/core/ |
D | SkPostConfig.h | 144 # ifndef WIN32_LEAN_AND_MEAN 145 # define WIN32_LEAN_AND_MEAN macro 157 # undef WIN32_LEAN_AND_MEAN
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/external/deqp/execserver/ |
D | xsWin32TestProcess.hpp | 36 #if !defined(WIN32_LEAN_AND_MEAN) 37 # define WIN32_LEAN_AND_MEAN 1 macro
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/external/deqp/framework/delibs/dethread/ |
D | deAtomic.c | 30 #define WIN32_LEAN_AND_MEAN macro
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/external/skia/include/utils/win/ |
D | SkAutoCoInitialize.h | 13 #define WIN32_LEAN_AND_MEAN macro
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/external/skia/tools/timer/ |
D | SysTimer_windows.h | 11 #define WIN32_LEAN_AND_MEAN 1 macro
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/external/bison/lib/ |
D | msvc-nothrow.c | 24 #define WIN32_LEAN_AND_MEAN macro
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D | localcharset.c | 56 # define WIN32_LEAN_AND_MEAN macro 60 # define WIN32_LEAN_AND_MEAN macro
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/external/skia/src/gpu/gl/angle/ |
D | GrGLCreateANGLEInterface.cpp | 13 #define WIN32_LEAN_AND_MEAN macro
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10app/ |
D | d3d10app.h | 30 #define WIN32_LEAN_AND_MEAN macro
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
D | d3d11app.h | 30 #define WIN32_LEAN_AND_MEAN macro
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/external/deqp/framework/delibs/dethread/win32/ |
D | deThreadLocalWin32.c | 29 #define WIN32_LEAN_AND_MEAN macro
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/external/protobuf/src/google/protobuf/compiler/ |
D | subprocess.h | 37 #define WIN32_LEAN_AND_MEAN // right... macro
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/external/icu/icu4c/source/common/ |
D | umutex.h | 87 # define WIN32_LEAN_AND_MEAN 311 # define WIN32_LEAN_AND_MEAN
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D | ucln_imp.h | 122 # define WIN32_LEAN_AND_MEAN macro
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