Searched refs:_3DPRIM_QUADLIST (Results 1 – 3 of 3) sorted by relevance
99 case _3DPRIM_QUADLIST: in compile_gs_prog()116 case _3DPRIM_QUADLIST: in compile_gs_prog()176 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) { in populate_key()230 key->need_gs_prog = (brw->primitive == _3DPRIM_QUADLIST || in populate_key()
63 _3DPRIM_QUADLIST,
64 #define _3DPRIM_QUADLIST 0x07 macro