Searched refs:_EnabledUnits (Results 1 – 22 of 22) sorted by relevance
295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; in _swrast_map_textures()315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits; in _swrast_unmap_textures()
77 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; in _swrast_update_rasterflags()292 && ctx->Texture._EnabledUnits == 0x0 in _swrast_update_specular_vertex_add()529 attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); in _swrast_update_active_attribs()
1074 && ctx->Texture._EnabledUnits == 0x1 in _swrast_choose_triangle()
80 if (ctx->Texture._EnabledUnits) { in intel_check_blit_fragment_ops()
67 ctx->Texture._EnabledUnits || in intel_check_copypixel_blit_fragment_ops()
447 if (ctx->Texture._EnabledUnits) { in i830EmitTextureBlend()
356 if (ctx->Texture._EnabledUnits) { in nv10_get_final_combiner()365 *n = log2i(ctx->Texture._EnabledUnits) + 1; in nv10_get_final_combiner()
289 if (ctx->Texture._EnabledUnits) in nv04_emit_tex_env()
525 ctx->Texture._EnabledUnits = 0x0; in update_texture_state()621 ctx->Texture._EnabledUnits |= (1 << unit); in update_texture_state()802 ctx->Texture._EnabledUnits = 0x0; in _mesa_init_texture()
1449 GLbitfield _EnabledUnits; member
239 ctx->Texture._EnabledUnits) in make_state_key()
100 && !ctx->Texture._EnabledUnits in xmesa_choose_point()459 if (ctx->Texture._EnabledUnits) return (swrast_line_func) NULL; in get_line_func()
1018 if (ctx->Texture._EnabledUnits) in get_triangle_func()
170 This field is being replaced by ctx->Texture._EnabledUnits which has one171 bit per texture unit. If the bit k of _EnabledUnits is set, that means
229 If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
199 if (ctx->Texture._EnabledUnits) return NULL; in osmesa_choose_line_function()301 if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; in osmesa_choose_triangle_function()
254 CHECK( tex_any, ctx->Texture._EnabledUnits, 0 )255 CHECK( tf, (ctx->Texture._EnabledUnits && !ctx->ATIFragmentShader._Enabled), 0 );
2643 ctx->Texture._EnabledUnits || in _mesa_meta_Bitmap()