Searched refs:_ForceEyeCoords (Results 1 – 2 of 2) sorted by relevance
1057 if (ctx->_ForceEyeCoords || in _mesa_update_tnl_spaces()1101 ctx->_ForceEyeCoords = !flag; in _mesa_allow_light_in_model()1217 ctx->_ForceEyeCoords = GL_FALSE; in _mesa_init_lighting()
3565 GLboolean _ForceEyeCoords; member