Searched refs:_IsIntegerFormat (Results 1 – 3 of 3) sorted by relevance
97 if (texObj->_IsIntegerFormat && in _mesa_is_texture_complete()
493 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT; in _mesa_test_texobj_completeness()
1285 GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */ member