Searched refs:__GL_CLIENT_ATTRIB_STACK_DEPTH (Results 1 – 5 of 5) sorted by relevance
76 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { in __indirect_glPushClientAttrib()135 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) { in __glFreeAttributeState()
307 unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
166 #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 macro209 __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
302 *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH; in get_client_data()
295 * __GL_CLIENT_ATTRIB_STACK_DEPTH); in __glXInitVertexArrayState()