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Searched refs:__GL_CLIENT_ATTRIB_STACK_DEPTH (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glx/
Dclientattrib.c76 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { in __indirect_glPushClientAttrib()
135 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) { in __glFreeAttributeState()
Dindirect_vertex_array_priv.h307 unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
Dglxclient.h166 #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 macro
209 __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
Dsingle2.c302 *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH; in get_client_data()
Dindirect_vertex_array.c295 * __GL_CLIENT_ATTRIB_STACK_DEPTH); in __glXInitVertexArrayState()