Searched refs:__glXFlushRenderBuffer (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/glx/ |
D | packrender.h | 78 pc = __glXFlushRenderBuffer(gc, pc); \ 84 pc = __glXFlushRenderBuffer(gc, pc); \ 90 pc = __glXFlushRenderBuffer(gc, pc); \ 99 pc = __glXFlushRenderBuffer(gc, pc); \ 108 pc = __glXFlushRenderBuffer(gc, pc); \ 117 pc = __glXFlushRenderBuffer(gc, pc); \ 146 (void) __glXFlushRenderBuffer(gc, pc); \
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D | indirect_vertex_array.c | 513 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawArrays_none() 520 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawArrays_none() 528 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_none() 613 __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_header_old() 631 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_header_old() 691 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawArrays_old() 739 gc->pc = __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawElements_none() 753 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawElements_none() 771 pc = __glXFlushRenderBuffer(gc, pc); in emit_DrawElements_none() 779 (void) __glXFlushRenderBuffer(gc, gc->pc); in emit_DrawElements_none() [all …]
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D | indirect_glx.c | 189 __glXFlushRenderBuffer(gc, gc->pc); in indirect_wait_gl() 208 __glXFlushRenderBuffer(gc, gc->pc); in indirect_wait_x() 227 __glXFlushRenderBuffer(gc, gc->pc); in indirect_use_x_font()
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D | packsingle.h | 68 (void) __glXFlushRenderBuffer(gc, pc); \
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D | single2.c | 683 (void) __glXFlushRenderBuffer(gc, gc->pc); in __indirect_glGetString() 892 (void) __glXFlushRenderBuffer(gc, gc->pc); in __indirect_glAreTexturesResident()
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D | glxext.c | 936 (void) __glXFlushRenderBuffer(gc, gc->pc); in __glXSetupForCommand() 969 __glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc) in __glXFlushRenderBuffer() function
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D | glxclient.h | 607 extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
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/external/mesa3d/src/glx/apple/ |
D | glxreply.c | 109 (void) __glXFlushRenderBuffer(gc, gc->pc); 126 (void) __glXFlushRenderBuffer(gc, gc->pc); in __glXSetupVendorRequest()
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