Searched refs:_eglGetCurrentContext (Results 1 – 8 of 8) sorted by relevance
78 _EGLContext *ctx = _eglGetCurrentContext(); in egl_g3d_insert_fence_sync()155 _EGLContext *ctx = _eglGetCurrentContext(); in egl_g3d_create_sync()231 _EGLContext *ctx = _eglGetCurrentContext(); in egl_g3d_client_wait_sync()
558 _EGLContext *ctx = _eglGetCurrentContext(); in swap_buffers()642 _EGLContext *ctx = _eglGetCurrentContext(); in egl_g3d_copy_buffers()677 _EGLContext *ctx = _eglGetCurrentContext(); in egl_g3d_wait_native()
109 _eglGetCurrentContext(void);
661 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapInterval()685 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapBuffers()724 _EGLContext *ctx = _eglGetCurrentContext(); in eglWaitClient()770 _EGLContext *ctx = _eglGetCurrentContext(); in eglWaitNative()798 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentDisplay()810 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentContext()822 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentSurface()1436 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapBuffersRegionNOK()
257 _eglGetCurrentContext(void) in _eglGetCurrentContext() function
994 ctx = _eglGetCurrentContext(); in dri2_bind_tex_image()1037 ctx = _eglGetCurrentContext(); in dri2_release_tex_image()
266 ctx = _eglGetCurrentContext(); in droid_swap_buffers()
615 ctx = _eglGetCurrentContext(); in dri2_swap_buffers()