Searched refs:_int (Results 1 – 6 of 6) sorted by relevance
319 v->_int = strToI (string, &tail, 0); in parseValue()370 ranges[i].start._int > ranges[i].end._int) in parseRanges()407 if (v->_int >= info->ranges[i].start._int && in checkValue()408 v->_int <= info->ranges[i].end._int) in checkValue()782 else if (screenNum._int != data->screenNum) in parseDeviceAttr()1035 return cache->values[i]._int; in driQueryOptioni()
41 GLint _int; /**< \brief Integer or Enum */ member
665 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].…671 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)tcu::FUNC_NAME((int)c.i…677 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].…846 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.i…852 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.i…951 …#define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC… in init()
946 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].…952 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].…970 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].…1269 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.i…1275 …void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.i…1361 …#define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC… in init()
795 \item[blk\_add\_trace\_pdu\_int(struct request\_queue *q, u32 what,
1565 .. _int: