Searched refs:_math_matrix_has_rotation (Results 1 – 3 of 3) sorted by relevance
109 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) { in validate_normal_stage()
144 _math_matrix_has_rotation( const GLmatrix *m );
1398 _math_matrix_has_rotation( const GLmatrix *m ) in _math_matrix_has_rotation() function