Searched refs:_math_matrix_is_dirty (Results 1 – 8 of 8) sorted by relevance
41 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_update_clip_plane()78 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) in _mesa_ClipPlane()
170 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { in _mesa_TexGenfv()
374 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { in update_texture_matrices()
1060 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) in _mesa_PopAttrib()1247 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) in _mesa_PopAttrib()
236 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { in _mesa_Lightfv()
150 _math_matrix_is_dirty( const GLmatrix *m );
1418 _math_matrix_is_dirty( const GLmatrix *m ) in _math_matrix_is_dirty() function
1153 ASSERT(!_math_matrix_is_dirty(mat)); in _mesa_load_tracked_matrices()1163 ASSERT(!_math_matrix_is_dirty(mat)); in _mesa_load_tracked_matrices()