Searched refs:_mesa_ActiveTextureARB (Results 1 – 5 of 5) sorted by relevance
65 _mesa_ActiveTextureARB( GLenum target );
636 _mesa_ActiveTextureARB(GL_TEXTURE0 + i); in pop_enable_group()658 _mesa_ActiveTextureARB(GL_TEXTURE0 + i); in pop_enable_group()666 _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); in pop_enable_group()684 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); in pop_texture_group()824 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
592 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); in _mesa_create_exec_table()
289 _mesa_ActiveTextureARB(GLenum texture) in _mesa_ActiveTextureARB() function
670 _mesa_ActiveTextureARB(GL_TEXTURE0 + u); in _mesa_meta_begin()700 _mesa_ActiveTextureARB(GL_TEXTURE0); in _mesa_meta_begin()717 _mesa_ActiveTextureARB(GL_TEXTURE0); in _mesa_meta_begin()720 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); in _mesa_meta_begin()1043 _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit); in _mesa_meta_end()1049 _mesa_ActiveTextureARB(GL_TEXTURE0); in _mesa_meta_end()1052 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); in _mesa_meta_end()