Searched refs:_mesa_is_compressed_format (Results 1 – 4 of 4) sorted by relevance
86 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format);
1924 if (_mesa_is_compressed_format(ctx, internalFormat)) { in texture_error_check()1991 if (!_mesa_is_compressed_format(ctx, internalFormat)) { in compressed_texture_error_check()2448 if (_mesa_is_compressed_format(ctx, internalFormat)) { in copytexture_error_check()3637 if (!_mesa_is_compressed_format(ctx, format)) in compressed_subtexture_error_check()
788 _mesa_is_compressed_format(struct gl_context *ctx, GLenum format) in _mesa_is_compressed_format() function
1542 if (_mesa_is_compressed_format(ctx, internalFormat) in st_choose_format()