Searched refs:_mesa_uniform (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); in _mesa_Uniform1fARB() 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); in _mesa_Uniform2fARB() 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); in _mesa_Uniform3fARB() 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); in _mesa_Uniform4fARB() 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); in _mesa_Uniform1iARB() 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); in _mesa_Uniform2iARB() 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); in _mesa_Uniform3iARB() 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); in _mesa_Uniform4iARB() 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); in _mesa_Uniform1fvARB() 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); in _mesa_Uniform2fvARB() [all …]
|
D | uniforms.h | 191 _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
|
D | uniform_query.cpp | 576 _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, in _mesa_uniform() function
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_tgsi.cpp | 2975 _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, in set_uniform_initializer()
|