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Searched refs:_mesa_valid_prim_mode (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dapi_validate.c211 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) in _mesa_valid_prim_mode() function
331 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) { in _mesa_validate_DrawElements()
388 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { in _mesa_validate_MultiDrawElements()
449 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) { in _mesa_validate_DrawRangeElements()
504 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) { in _mesa_validate_DrawArrays()
540 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) { in _mesa_validate_DrawArraysInstanced()
579 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) { in _mesa_validate_DrawElementsInstanced()
631 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { in _mesa_validate_DrawTransformFeedback()
Dapi_validate.h46 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
Ddlist.c5888 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { in save_Begin()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c811 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { in vbo_exec_Begin()