Searched refs:_mesa_validate_sync (Results 1 – 1 of 1) sorted by relevance
177 _mesa_validate_sync(struct gl_sync_object *syncObj) in _mesa_validate_sync() function217 return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE; in _mesa_IsSync()238 if (!_mesa_validate_sync(syncObj)) { in _mesa_DeleteSync()306 if (!_mesa_validate_sync(syncObj)) { in _mesa_ClientWaitSync()350 if (!_mesa_validate_sync(syncObj)) { in _mesa_WaitSync()382 if (!_mesa_validate_sync(syncObj)) { in _mesa_GetSynciv()