Searched refs:accelerationValue (Results 1 – 4 of 4) sorted by relevance
61 protected float accelerationValue = 0; field in PhysicsHoverControl148 if (accelerationValue > 0) { in prePhysicsTick()158 applyForce(dir.multLocal(accelerationValue), Vector3f.ZERO); in prePhysicsTick()237 public void accelerate(float accelerationValue) { in accelerate() argument238 this.accelerationValue = accelerationValue * getMass(); in accelerate()
60 private float accelerationValue = 0; field in TestPhysicsCar197 accelerationValue += accelerationForce; in onAction()199 accelerationValue -= accelerationForce; in onAction()201 vehicle.accelerate(accelerationValue); in onAction()
63 private float accelerationValue = 0; field in TestFancyCar236 accelerationValue -= 800; in onAction()238 accelerationValue += 800; in onAction()240 player.accelerate(accelerationValue); in onAction()
69 private float accelerationValue = 0; field in TestAttachDriver264 accelerationValue += accelerationForce; in onAction()266 accelerationValue -= accelerationForce; in onAction()268 vehicle.accelerate(accelerationValue); in onAction()