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Searched refs:accelerationValue (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DPhysicsHoverControl.java61 protected float accelerationValue = 0; field in PhysicsHoverControl
148 if (accelerationValue > 0) { in prePhysicsTick()
158 applyForce(dir.multLocal(accelerationValue), Vector3f.ZERO); in prePhysicsTick()
237 public void accelerate(float accelerationValue) { in accelerate() argument
238 this.accelerationValue = accelerationValue * getMass(); in accelerate()
DTestPhysicsCar.java60 private float accelerationValue = 0; field in TestPhysicsCar
197 accelerationValue += accelerationForce; in onAction()
199 accelerationValue -= accelerationForce; in onAction()
201 vehicle.accelerate(accelerationValue); in onAction()
DTestFancyCar.java63 private float accelerationValue = 0; field in TestFancyCar
236 accelerationValue -= 800; in onAction()
238 accelerationValue += 800; in onAction()
240 player.accelerate(accelerationValue); in onAction()
DTestAttachDriver.java69 private float accelerationValue = 0; field in TestAttachDriver
264 accelerationValue += accelerationForce; in onAction()
266 accelerationValue -= accelerationForce; in onAction()
268 vehicle.accelerate(accelerationValue); in onAction()