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Searched refs:activeIndex (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/animator/
DSkDisplayApply.cpp464 int activeIndex = fActive->fDrawIndex + index; in endSave() local
469 SkOperand* saveOperand = fActive->fSaveRestore[activeIndex]; in endSave()
471 info->setValue(target, fActive->fSaveRestore[activeIndex], count); in endSave()
477 scriptValue.fOperand = fActive->fSaveRestore[activeIndex][0]; in endSave()
480 SkOperand* save = fActive->fSaveRestore[activeIndex]; in endSave()
749 int activeIndex = fActive->fDrawIndex + index; in save() local
751 if (fActive->fSaveRestore[activeIndex] == NULL) { in save()
752 fActive->fSaveRestore[activeIndex] = new SkOperand[count]; in save()
756 memcpy(last.begin(), fActive->fSaveRestore[activeIndex], count * sizeof(SkOperand)); in save()
759 info->getValue(target, fActive->fSaveRestore[activeIndex], count); in save()
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/external/llvm/test/CodeGen/PowerPC/
D2008-03-26-CoalescerBug.ll3 define i32 @t(i64 %byteStart, i32 %activeIndex) nounwind {
12 %tmp108 = add i32 0, %activeIndex ; <i32> [#uses=1]