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Searched refs:activeStageBits (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp407 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VER… in ShaderCase()
408 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRA… in ShaderCase()
409 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TES… in ShaderCase()
410 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TES… in ShaderCase()
411 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_GEO… in ShaderCase()
414 DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0); in ShaderCase()
415 totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits; in ShaderCase()
598 if (m_programs[programNdx].spec.activeStageBits & tessellationBits) in isTessellationPresent()
724 if (m_programs[programNdx].spec.activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) in execute()
749 if (m_programs[programNdx].spec.activeStageBits & (1 << stage)) in execute()
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DglsShaderLibraryCase.hpp160 deUint32 activeStageBits; member
DglsShaderLibrary.cpp1123 program.activeStageBits = activeStages; in parsePipelineProgram()