Searched refs:activeStageBits (Results 1 – 3 of 3) sorted by relevance
407 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VER… in ShaderCase()408 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRA… in ShaderCase()409 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TES… in ShaderCase()410 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TES… in ShaderCase()411 …DE_ASSERT(((specification.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_GEO… in ShaderCase()414 DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0); in ShaderCase()415 totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits; in ShaderCase()598 if (m_programs[programNdx].spec.activeStageBits & tessellationBits) in isTessellationPresent()724 if (m_programs[programNdx].spec.activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) in execute()749 if (m_programs[programNdx].spec.activeStageBits & (1 << stage)) in execute()[all …]
160 deUint32 activeStageBits; member
1123 program.activeStageBits = activeStages; in parsePipelineProgram()