Searched refs:activeTotal (Results 1 – 1 of 1) sorted by relevance
255 int activeTotal = fDrawIndex + animators; in initializeSave() local257 if (oldCount < activeTotal) { in initializeSave()258 fSaveRestore.setCount(activeTotal); in initializeSave()259 memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount)); in initializeSave()261 fSaveInterpolators.setCount(activeTotal); in initializeSave()263 sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount)); in initializeSave()