Searched refs:active_texture_unit (Results 1 – 2 of 2) sorted by relevance
264 unsigned active_texture_unit; member
167 arrays->active_texture_unit = 0; in __glXInitVertexArrayState()1413 index = arrays->active_texture_unit; in __indirect_glTexCoordPointer()1733 arrays->active_texture_unit = unit; in __indirect_glClientActiveTextureARB()1752 index = arrays->active_texture_unit; in __glXSetArrayEnable()1902 return state->array_state->active_texture_unit; in __glXGetActiveTextureUnit()1926 arrays->active_texture_unit; in __glXPushArrayState()1962 arrays->active_texture_unit = stack[i].index; in __glXPopArrayState()1984 arrays->active_texture_unit = in __glXPopArrayState()