Searched refs:addShader (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceDefinition.hpp | 93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version);
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D | es31fProgramInterfaceQueryTests.cpp | 732 …ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_v… in generateProgramDefinitionFromResource() 746 …ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shade… in generateProgramDefinitionFromResource() 812 program->addShader(shaderDef->m_type, shaderDef->m_version); in generateProgramDefinitionFromResource() 822 program->addShader((glu::ShaderType)shaderType, shaderDef->m_version); in generateProgramDefinitionFromResource() 1686 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glu::GLSL_VERSION_310_ES); in init() 2165 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glu::GLSL_VERSION_310_ES); in init() 2720 …m_program->addShader((glu::ShaderType)shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().var… in init() 2722 m_program->addShader((glu::ShaderType)shaderType, glu::GLSL_VERSION_310_ES); in init() 2886 …m_program->addShader(shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().variables.push_back(… in init() 2890 …m_program->addShader(shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().variables.push_back(… in init() [all …]
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D | es31fProgramInterfaceDefinition.cpp | 455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) in addShader() function in deqp::gles31::Functional::ProgramInterfaceDefinition::Program
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } in addShader() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager 2668 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation() 2676 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation() 2703 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation() 2711 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation() 2735 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
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