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Searched refs:addShader (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinition.hpp93 Shader* addShader (glu::ShaderType type, glu::GLSLVersion version);
Des31fProgramInterfaceQueryTests.cpp732 …ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_v… in generateProgramDefinitionFromResource()
746 …ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shade… in generateProgramDefinitionFromResource()
812 program->addShader(shaderDef->m_type, shaderDef->m_version); in generateProgramDefinitionFromResource()
822 program->addShader((glu::ShaderType)shaderType, shaderDef->m_version); in generateProgramDefinitionFromResource()
1686 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glu::GLSL_VERSION_310_ES); in init()
2165 shader = m_program->addShader(glu::SHADERTYPE_COMPUTE, glu::GLSL_VERSION_310_ES); in init()
2720 …m_program->addShader((glu::ShaderType)shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().var… in init()
2722 m_program->addShader((glu::ShaderType)shaderType, glu::GLSL_VERSION_310_ES); in init()
2886 …m_program->addShader(shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().variables.push_back(… in init()
2890 …m_program->addShader(shaderType, glu::GLSL_VERSION_310_ES)->getDefaultBlock().variables.push_back(… in init()
[all …]
Des31fProgramInterfaceDefinition.cpp455 Shader* Program::addShader (glu::ShaderType type, glu::GLSLVersion version) in addShader() function in deqp::gles31::Functional::ProgramInterfaceDefinition::Program
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp91 void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } in addShader() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager
2668 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2676 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2703 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2711 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()
2735 m_threads[threadNdx]->context->resourceManager->addShader(shader); in addRandomOperation()