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Searched refs:addTexture (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
DTextureAtlas.java153 if (!addTexture(diffuse, "DiffuseMap")) { in addGeometry()
157 addTexture(diffuse, "NormalMap", keyName); in addGeometry()
160 addTexture(specular, "SpecularMap", keyName); in addGeometry()
174 public boolean addTexture(Texture texture, String mapName) { in addTexture() method in TextureAtlas
192 public void addTexture(Texture texture, String mapName, Texture masterTexture) { in addTexture() method in TextureAtlas
197 addTexture(texture, mapName, sourceTextureName); in addTexture()
207 public void addTexture(Texture texture, String mapName, String sourceTextureName) { in addTexture() method in TextureAtlas
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java75 texture = addTexture(resourceID, -1, 0, 0); in allocateTexture()
258 protected Texture addTexture(int id, int name, int width, int height) { in addTexture() method in TextureLibrary
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/
DBlenderKey.java585 public void addTexture(Texture texture) { in addTexture() method in BlenderKey.LoadingResults
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp81 void addTexture (SharedPtr<Texture> texture) { m_textures.push_back(texture); } in addTexture() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager
2624 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
2636 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
2644 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
2652 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
2660 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
2761 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
2780 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()