Searched refs:addTexture (Results 1 – 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
D | TextureAtlas.java | 153 if (!addTexture(diffuse, "DiffuseMap")) { in addGeometry() 157 addTexture(diffuse, "NormalMap", keyName); in addGeometry() 160 addTexture(specular, "SpecularMap", keyName); in addGeometry() 174 public boolean addTexture(Texture texture, String mapName) { in addTexture() method in TextureAtlas 192 public void addTexture(Texture texture, String mapName, Texture masterTexture) { in addTexture() method in TextureAtlas 197 addTexture(texture, mapName, sourceTextureName); in addTexture() 207 public void addTexture(Texture texture, String mapName, String sourceTextureName) { in addTexture() method in TextureAtlas
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 75 texture = addTexture(resourceID, -1, 0, 0); in allocateTexture() 258 protected Texture addTexture(int id, int name, int width, int height) { in addTexture() method in TextureLibrary
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
D | BlenderKey.java | 585 public void addTexture(Texture texture) { in addTexture() method in BlenderKey.LoadingResults
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 81 void addTexture (SharedPtr<Texture> texture) { m_textures.push_back(texture); } in addTexture() function in deqp::egl::GLES2ThreadTest::GLES2ResourceManager 2624 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation() 2636 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation() 2644 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation() 2652 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation() 2660 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation() 2761 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation() 2780 m_threads[threadNdx]->context->resourceManager->addTexture(texture); in addRandomOperation()
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