Searched refs:airTime (Results 1 – 2 of 2) sorted by relevance
102 float airTime = 0; field in TestWalkingChar340 airTime = airTime + tpf; in simpleUpdate()342 airTime = 0; in simpleUpdate()350 if (airTime > .3f) { in simpleUpdate()
123 final float airTime = time.getGameTime() - parentObject.getLastTouchedFloorTime(); in shouldFall() local124 if (!mFlying && !parentObject.touchingGround() && airTime > FALL_TIME_THRESHOLD) { in shouldFall()