Searched refs:alignment_mask (Results 1 – 3 of 3) sorted by relevance
170 h->alignment_mask = alignment - 1; in _obstack_begin()217 h->alignment_mask = alignment - 1; in _obstack_begin_1()253 new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100; in _obstack_newchunk()267 __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask); in _obstack_newchunk()272 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) in _obstack_newchunk()295 h->alignment_mask))) in _obstack_newchunk()
161 int alignment_mask; /* Mask of alignment for each object. */ member221 #define obstack_alignment_mask(h) ((h)->alignment_mask)293 __o->alignment_mask)); })393 __o1->alignment_mask); \420 (h)->alignment_mask))491 (h)->alignment_mask), \
243 size_t alignment_mask = alignment - 1; in Malloc() local249 allocation_size = (size & alignment_mask) ? ((size + alignment) & (~alignment_mask)) : size; in Malloc()