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Searched refs:allocArray (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv50/codegen/
Dnv50_ir_util.h589 uint8_t **alloc = (uint8_t **)REALLOC(allocArray, size, size + incr); in enlargeAllocationsArray()
592 allocArray = alloc; in enlargeAllocationsArray()
610 allocArray[id] = mem; in enlargeCapacity()
618 allocArray = NULL; in MemoryPool()
626 for (unsigned int i = 0; i < allocCount && allocArray[i]; ++i) in ~MemoryPool()
627 FREE(allocArray[i]); in ~MemoryPool()
628 if (allocArray) in ~MemoryPool()
629 FREE(allocArray); in ~MemoryPool()
647 ret = allocArray[count >> objStepLog2] + (count & mask) * objSize; in allocate()
659 uint8_t **allocArray; // array (list) of MALLOC allocations
/external/deqp/framework/referencerenderer/
DrrVertexPacket.cpp49 std::vector<VertexPacket*> VertexPacketAllocator::allocArray (size_t count) in allocArray() function in rr::VertexPacketAllocator
83 m_singleAllocPool = allocArray(poolSize); in alloc()
DrrVertexPacket.hpp100 std::vector<VertexPacket*> allocArray (size_t count); // throws bad_alloc
DrrRenderer.cpp1753 std::vector<VertexPacket*> vertexPackets = vpalloc.allocArray(command.primitives.getNumElements()); in drawInstanced()