Searched refs:allocBlock (Results 1 – 10 of 10) sorted by relevance
99 fCurrent = allocBlock(); in SkPdfAllocator()127 SkPdfNativeObject* allocBlock();
857 SkPdfNativeObject* SkPdfAllocator::allocBlock() { in allocBlock() function in SkPdfAllocator881 fCurrent = allocBlock(); in allocObject()
63 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()101 UniformBlock& block = m_interface.allocBlock("Block"); in init()134 UniformBlock& block = m_interface.allocBlock("Block"); in init()173 UniformBlock& block = m_interface.allocBlock("Block"); in init()213 UniformBlock& block = m_interface.allocBlock("Block"); in init()245 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in init()252 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in init()296 UniformBlock& blockA = m_interface.allocBlock("BlockA"); in init()303 UniformBlock& blockB = m_interface.allocBlock("BlockB"); in init()
125 …BufferBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str(… in generateBlock()314 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()332 BufferBlock& block = m_interface.allocBlock("Block"); in BlockBasicUnsizedArrayCase()368 BufferBlock& block = m_interface.allocBlock("Block"); in init()401 BufferBlock& block = m_interface.allocBlock("Block"); in init()440 BufferBlock& block = m_interface.allocBlock("Block"); in init()480 BufferBlock& block = m_interface.allocBlock("Block"); in init()516 BufferBlock& block = m_interface.allocBlock("Block"); in init()559 BufferBlock& block = m_interface.allocBlock("Block"); in init()608 BufferBlock& block = m_interface.allocBlock("Block"); in init()[all …]
65 UniformBlock& block = m_interface.allocBlock("Block"); in BlockBasicTypeCase()103 UniformBlock& block = m_interface.allocBlock("Block"); in init()
127 BufferBlock& allocBlock (const char* name);
285 BufferBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in deqp::gles31::bb::ShaderInterface
221 UniformBlock& allocBlock (const char* name);
87 …UniformBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str… in generateBlock()
350 UniformBlock& ShaderInterface::allocBlock (const char* name) in allocBlock() function in deqp::gls::ub::ShaderInterface