Searched refs:allocateTexture (Results 1 – 6 of 6) sorted by relevance
317 textureLibrary.allocateTexture(R.drawable.dust01);318 textureLibrary.allocateTexture(R.drawable.dust02);319 textureLibrary.allocateTexture(R.drawable.dust03);320 textureLibrary.allocateTexture(R.drawable.dust04);321 textureLibrary.allocateTexture(R.drawable.dust05);323 textureLibrary.allocateTexture(R.drawable.effect_energyball01);324 textureLibrary.allocateTexture(R.drawable.effect_energyball02);325 textureLibrary.allocateTexture(R.drawable.effect_energyball03);326 textureLibrary.allocateTexture(R.drawable.effect_energyball04);328 textureLibrary.allocateTexture(R.drawable.effect_explosion_small01);[all …]
169 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()171 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black)); in bootstrap()175 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()177 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()179 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()181 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()183 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()185 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()187 new DrawableBitmap(longTermTextureLibrary.allocateTexture( in bootstrap()[all …]
39 mRedBoxTexture = library.allocateTexture(R.drawable.debug_box_red); in DebugSystem()40 mBlueBoxTexture = library.allocateTexture(R.drawable.debug_box_blue); in DebugSystem()41 mOutlineBoxTexture = library.allocateTexture(R.drawable.debug_box_outline); in DebugSystem()42 mRedCircleTexture = library.allocateTexture(R.drawable.debug_circle_red); in DebugSystem()43 mBlueCircleTexture = library.allocateTexture(R.drawable.debug_circle_blue); in DebugSystem()44 mOutlineCircleTexture = library.allocateTexture(R.drawable.debug_circle_outline); in DebugSystem()
98 textureLibrary.allocateTexture(backgroundResource)); in buildBackground()156 TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex), in addTileMapLayer()
72 public Texture allocateTexture(int resourceID) { in allocateTexture() method in TextureLibrary83 Texture texture = allocateTexture(resourceID); in loadTexture()
451 void allocateTexture (de::Random& rnd);510 allocateTexture(rnd); in allocUntilFailure()522 allocateTexture(rnd); in allocUntilFailure()580 void MemObjectAllocator::allocateTexture (de::Random& rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator